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Refactors slaughter, shadow, and pulse demons to basic mobs (#30660)
* Refactors slaughter, shadow, and pulse demons to basic mobs * Linters * Fix * Projectile changes * Ensures demons speak common * Update code/modules/mob/living/basic/hostile/demons/demon_powers.dm Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -184,7 +184,7 @@
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var/veil_msg = "<span class='warning'>You sense a dark presence lurking \
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just beyond the veil...</span>"
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var/objective_verb = "Kill"
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var/mob/living/demon_type = /mob/living/simple_animal/demon/slaughter
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var/mob/living/demon_type = /mob/living/basic/demon/slaughter
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/obj/item/antag_spawner/slaughter_demon/attack_self__legacy__attackchain(mob/user)
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if(level_blocks_magic(user.z)) //this is to make sure the wizard does NOT summon a demon from the Den..
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@@ -213,9 +213,9 @@
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/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "", mob/user)
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var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
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var/mob/living/simple_animal/demon/D = new demon_type(holder)
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if(istype(D, /mob/living/simple_animal/demon/slaughter))
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var/mob/living/simple_animal/demon/slaughter/S = D
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var/mob/living/basic/demon/D = new demon_type(holder)
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if(istype(D, /mob/living/basic/demon/slaughter))
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var/mob/living/basic/demon/slaughter/S = D
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S.vialspawned = TRUE
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D.key = C.key
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@@ -246,7 +246,7 @@
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veil_msg = "<span class='warning'>You sense an adorable presence \
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lurking just beyond the veil...</span>"
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objective_verb = "Hug and tickle"
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demon_type = /mob/living/simple_animal/demon/slaughter/laughter
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demon_type = /mob/living/basic/demon/slaughter/laughter
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/obj/item/antag_spawner/slaughter_demon/shadow
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name = "vial of shadow"
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@@ -256,7 +256,7 @@
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icon_state = "vialshadows"
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veil_msg = "<span class='warning'>You sense a dark presence \
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lurking in the shadows...</span>"
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demon_type = /mob/living/simple_animal/demon/shadow
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demon_type = /mob/living/basic/demon/shadow
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///////////MORPH
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@@ -397,7 +397,7 @@
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var/shatter_msg = "<span class='notice'>You shatter the bulb, no turning back now!</span>"
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var/veil_msg = "<span class='warning'>The creature sparks energetically and zips away...</span>"
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var/objective_verb = "Electrocute"
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var/mob/living/demon_type = /mob/living/simple_animal/demon/pulse_demon/wizard
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var/mob/living/demon_type = /mob/living/basic/demon/pulse_demon/wizard
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/obj/item/antag_spawner/pulse_demon/attack_self__legacy__attackchain(mob/user)
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if(level_blocks_magic(user.z))
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@@ -436,7 +436,7 @@
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var/datum/mind/player_mind = new /datum/mind(C.key)
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player_mind.active = TRUE
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var/mob/living/simple_animal/demon/pulse_demon/wizard/demon = new(T)
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var/mob/living/basic/demon/pulse_demon/wizard/demon = new(T)
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player_mind.transfer_to(demon)
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player_mind.assigned_role = SPECIAL_ROLE_DEMON
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player_mind.special_role = SPECIAL_ROLE_DEMON
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