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Adds the Organ Extractor (#24100)
* Adds the Syndicate Organ Extractor * ipc moment * fix bug, prevents putting organs in dead bodies to extract * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * renames sprite * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * replace xx yy --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
co-authored by
Henri215
DGamerL
parent
be9a8c8c14
commit
0d27af414c
@@ -139,6 +139,8 @@
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return TRUE
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if(is_found_within(/obj/machinery/clonepod))
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return TRUE
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if(is_found_within(/obj/item/organ_extractor))
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return TRUE
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if(isturf(loc))
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if(world.time - last_freezer_update_time > freezer_update_period)
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// I don't want to loop through everything in the tile constantly, especially since it'll be a pile of organs
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@@ -0,0 +1,156 @@
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/obj/item/organ_extractor
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name = "organ extractor"
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desc = "A device that can remove organs from a target, and store them inside. Stored organs can be implanted into the user. Synthesizes chemicals to keep the organ fresh."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "organ_extractor"
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item_state = ""
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "biotech=6;materials=5;syndicate=2"
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var/obj/item/organ/internal/storedorgan
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/obj/item/organ_extractor/examine(mob/user)
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. = ..()
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if(storedorgan)
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. += "<span class='notice'>It has [storedorgan] floating around inside the jar!</span>"
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. += "<span class='notice'>You can <b>Screwdriver</b> [src] to try to adjust [storedorgan]'s configuration.</span>"
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. += "<span class='notice'>You can <b>Wrench</b> [src] to eject [storedorgan]!</span>"
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/obj/item/organ_extractor/screwdriver_act(mob/living/user, obj/item/I)
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if(storedorgan)
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return storedorgan.screwdriver_act(user, I)
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/obj/item/organ_extractor/wrench_act(mob/living/user, obj/item/I)
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if(storedorgan)
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to_chat(user, "<span class='warning'>You unwrench the jar, and [storedorgan] falls onto the floor!</span>")
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storedorgan.forceMove(get_turf(user))
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storedorgan = null
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playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
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overlays.Cut()
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return TRUE
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/obj/item/organ_extractor/emag_act(mob/user)
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if(storedorgan)
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storedorgan.emag_act(user)
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/obj/item/organ_extractor/emp_act(severity)
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if(storedorgan)
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storedorgan.emp_act(severity)
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/obj/item/organ_extractor/attack_self(mob/user)
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insert_organ(user, user)
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/obj/item/organ_extractor/attack(mob/living/M, mob/living/user, def_zone)
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if(in_use)
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to_chat(user, "<span class='warning'>[src] is already busy!</span>")
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return
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if(!iscarbon(M))
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to_chat(user, "<span class='warning'>ERROR: [M] has no organs to harvest!</span>")
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return
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var/mob/living/carbon/C = M
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if(!length(C.client_mobs_in_contents)) //Basically, we don't want someone putting organs in monkeys then extracting from it. Has to be someone who had a client in the past
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to_chat(user, "<span class='warning'>ERROR: [C] has no soul trace to assist in targeting the drill bit!</span>")
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return
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if(!IS_HORIZONTAL(C) && C.stat == CONSCIOUS)
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to_chat(user, "<span class='warning'>ERROR: [C] is not restrained, and may move during the operation! Correction required.</span>")
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return
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if(storedorgan)
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to_chat(user, "<span class='warning'>NOTICE: Internal organ deteced. Beginning insertion procedure!</span>")
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insert_organ(user, C)
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return
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in_use = TRUE
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var/obj/item/chosen_organ = tgui_input_list(user, "Please select an organ for removal", "Organ Selection", C.internal_organs)
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if(!chosen_organ || !user.Adjacent(C))
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in_use = FALSE
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return
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if(!istype(chosen_organ, /obj/item/organ/internal)) //Saftey first
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to_chat(user, "<span class='warning'>ERROR: [chosen_organ] is not valid for removal for unknown reasons!</span>")
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in_use = FALSE
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return
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if(istype(chosen_organ, /obj/item/organ/internal/brain/mmi_holder)) //This breaks shit
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to_chat(user, "<span class='warning'>ERROR: [chosen_organ] is too big for the holding tank and would damage [src] too much!</span>")
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in_use = FALSE
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return
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if(HAS_TRAIT(chosen_organ, TRAIT_ORGAN_INSERTED_WHILE_DEAD))
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to_chat(user, "<span class='warning'>ERROR: [chosen_organ] was inserted when [C] was dead, and has no soul trace to lock onto!</span>")
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in_use = FALSE
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return
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var/obj/item/organ/internal/internal_organ = chosen_organ
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var/drilled_organ = internal_organ.parent_organ
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user.visible_message("<span class='danger'>[user] activates [src] and begins to drill into [C]!</span>", "<span class='warning'>You level the extractor at [M] and hold down the trigger.</span>")
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to_chat(C, "<span class='danger'>You feel a lot of pain as [user] drills into your [drilled_organ]!</span>")
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
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C.apply_damage(15, BRUTE, drilled_organ)
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if(!do_after_once(user, 12 SECONDS, target = C))// Slightly longer than stamina crit, at least cuff and buckle them to a pipe or something
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to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
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in_use = FALSE
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return
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if(!internal_organ || !istype(internal_organ) || !(internal_organ.owner == C)) //Organ got deleted / moved somewhere else?
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to_chat(user, "<span class='warning'>ERROR: unable to find the desired organ!</span>")
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in_use = FALSE
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return
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user.visible_message("<span class='danger'>[user] removes [internal_organ] from [C]!</span>", "<span class='warning'>You remove [internal_organ] from [C] as it gets sucked into [src]'s internal container!</span>")
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
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C.apply_damage(10, BRUTE, drilled_organ)
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internal_organ.remove(C)
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internal_organ.forceMove(src)
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storedorgan = internal_organ
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storedorgan.rejuvenate() //Organ gets dumped into the internal mito tank, heals it up. And nanites for robotic organs, I guess.
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in_use = FALSE
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var/organ_x = internal_organ.pixel_x
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var/organ_y = internal_organ.pixel_y
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internal_organ.pixel_x = 2
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internal_organ.pixel_y = -2
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var/image/img = image("icon" = internal_organ, "layer" = FLOAT_LAYER)
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var/matrix/MA = matrix(transform)
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MA.Scale(0.66, 0.66)
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img.transform = MA
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img.plane = FLOAT_PLANE
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overlays += img
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internal_organ.pixel_x = organ_x
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internal_organ.pixel_y = organ_y
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overlays += "organ_extractor_2" //should look nicer for transparent stuff.
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/obj/item/organ_extractor/proc/insert_organ(mob/user, mob/our_target)
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if(!storedorgan)
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to_chat(user, "<span class='warning'>[src] currently has no organ stored.</span>")
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return
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if(in_use)
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to_chat(user, "<span class='warning'>[src] is already busy!</span>")
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return
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var/user_is_target = FALSE
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if(user == our_target)
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user_is_target = TRUE
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if(istype(storedorgan, /obj/item/organ/internal/brain) && user_is_target)
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to_chat(user, "<span class='warning'>It would be really stupid to replace your brain with another one.</span>")
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return
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if(!iscarbon(our_target))
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return
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var/mob/living/carbon/C = our_target
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in_use = TRUE
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user.visible_message("<span class='danger'>[user] activates [src] and begins to drill into [C]!</span>", "<span class='warning'>You level the extractor at [user_is_target ? "yourself" : C] and hold down the trigger.</span>")
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var/drilled_organ = storedorgan.parent_organ
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C.apply_damage(5, BRUTE, drilled_organ)
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playsound(get_turf(C), 'sound/weapons/circsawhit.ogg', 50, TRUE)
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if(user_is_target)
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if(!do_after_once(C, 7 SECONDS, target = C))
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to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
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in_use = FALSE
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return
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else
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if(!do_after_once(C, 12 SECONDS, target = C))
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to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
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in_use = FALSE
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return
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C.apply_damage(10, BRUTE, drilled_organ)
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var/obj/item/organ/internal/replaced = C.get_organ_slot(storedorgan.slot)
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if(replaced) //Lets not destroy someones brain fully by putting someone elses brain in that slot.
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replaced.remove(C)
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replaced.forceMove(get_turf(src))
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storedorgan.insert(C)
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playsound(get_turf(C), 'sound/weapons/circsawhit.ogg', 50, TRUE)
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storedorgan = null
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in_use = FALSE
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overlays.Cut()
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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H.set_heartattack(FALSE) //Otherwise you die if you try to do an organic heart, very funny, very bad
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@@ -71,6 +71,10 @@
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if(vital)
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M.update_stat("Vital organ inserted")
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STOP_PROCESSING(SSobj, src)
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if(owner.stat == DEAD)
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ADD_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
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RegisterSignal(owner, COMSIG_LIVING_DEFIBBED, PROC_REF(on_revival))
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// Removes the given organ from its owner.
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// Returns the removed object, which is usually just itself
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@@ -79,6 +83,9 @@
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if(!owner)
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stack_trace("\'remove\' called on [src] without an owner! Mob: [M], [atom_loc_line(M)]")
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SEND_SIGNAL(owner, COMSIG_CARBON_LOSE_ORGAN)
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REMOVE_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
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UnregisterSignal(owner, COMSIG_LIVING_DEFIBBED)
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owner = null
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if(M)
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M.internal_organs -= src
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@@ -395,3 +402,8 @@
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if(germ_level >= INFECTION_LEVEL_TWO)
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if(prob(3)) //about once every 30 seconds
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receive_damage(1, silent = prob(30))
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/obj/item/organ/internal/proc/on_revival() //The goal of this proc / trait is to prevent one implanting organs in a corpse, in order to remove them with the organ extractor. Has to be legitimently implanted, or on just a living person, which has risk
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SIGNAL_HANDLER
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REMOVE_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
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UnregisterSignal(owner, COMSIG_LIVING_DEFIBBED)
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