mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 23:53:47 +01:00
Chemicals now react in mobs, old reaching restrictions, fixed a give bug, tried to fix a resting bug.
This commit is contained in:
+28
-43
@@ -745,7 +745,6 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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// ------- CLICKED OBJECT EXISTS IN GAME WORLD, DISTANCE FROM PERSON TO OBJECT IS 1 SQUARE OR THEY'RE ON THE SAME SQUARE -------
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var/direct = get_dir(usr, src)
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var/obj/item/weapon/dummy/D = new /obj/item/weapon/dummy( usr.loc )
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var/ok = 0
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if ( (direct - 1) & direct)
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@@ -777,31 +776,11 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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var/check_1 = 0
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var/check_2 = 0
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if(step_to(D, Step_1))
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check_1 = 1
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for(var/obj/border_obstacle in Step_1)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, src))
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check_1 = 0
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// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON ONE OF THE DIRECITON TILES -------
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for(var/obj/border_obstacle in get_turf(src))
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if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
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if(!border_obstacle.CanPass(D, D.loc, 1, 0))
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// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON THE TILE YOU'RE ON -------
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check_1 = 0
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check_1 = CanReachThrough(get_turf(usr), Step_1, src) && CanReachThrough(Step_1, get_turf(src), src)
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D.loc = usr.loc
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if(step_to(D, Step_2))
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check_2 = 1
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check_2 = CanReachThrough(get_turf(usr), Step_2, src) && CanReachThrough(Step_2, get_turf(src), src)
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for(var/obj/border_obstacle in Step_2)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, src))
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check_2 = 0
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for(var/obj/border_obstacle in get_turf(src))
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if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
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if(!border_obstacle.CanPass(D, D.loc, 1, 0))
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check_2 = 0
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ok = (check_1 || check_2)
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if(check_1 || check_2)
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@@ -818,29 +797,11 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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*/
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else
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// ------- OBJECT IS ON A CARDINAL TILE (NORTH, SOUTH, EAST OR WEST OR THE TILE YOU'RE ON) -------
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if(loc == usr.loc)
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ok = 1
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// ------- OBJECT IS ON THE SAME TILE AS YOU -------
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else
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ok = 1
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//Now, check objects to block exit that are on the border
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for(var/obj/border_obstacle in usr.loc)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, src))
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ok = 0
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//Next, check objects to block entry that are on the border
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for(var/obj/border_obstacle in get_turf(src))
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if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
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if(!border_obstacle.CanPass(D, D.loc, 1, 0))
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ok = 0
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ok = CanReachThrough(get_turf(usr), get_turf(src), src)
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/*
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See the previous More info, for... more info...
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*/
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del(D)
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// ------- DUMMY OBJECT'S SERVED IT'S PURPOSE, IT'S REWARDED WITH A SWIFT DELETE -------
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if (!( ok ))
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// ------- TESTS ABOVE DETERMINED YOU CANNOT REACH THE TILE -------
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return 0
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@@ -953,6 +914,30 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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return
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proc/CanReachThrough(turf/srcturf, turf/targetturf, atom/target)
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var/obj/item/weapon/dummy/D = new /obj/item/weapon/dummy( srcturf )
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if(targetturf.density && targetturf != get_turf(target))
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return 0
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//Now, check objects to block exit that are on the border
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for(var/obj/border_obstacle in srcturf)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, targetturf))
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del D
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return 0
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//Next, check objects to block entry that are on the border
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for(var/obj/border_obstacle in targetturf)
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if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
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if(!border_obstacle.CanPass(D, srcturf, 1, 0))
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del D
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return 0
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del D
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return 1
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/*/atom/proc/get_global_map_pos()
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if(!islist(global_map) || isemptylist(global_map)) return
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var/cur_x = null
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