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https://github.com/ParadiseSS13/Paradise.git
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The wizard now has a voice, and plantbags can now feed plants directly into the biogenerator.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2059 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,5 +1,3 @@
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// Todo: Allow harvesting from crops, and emptying into the bioprocessor
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// Eventually make the new refrigerator-vender, allow emptying into it.
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/**********************Plant Bag**************************/
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@@ -8,7 +6,7 @@
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icon_state = "plantbag"
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name = "Plant Bag"
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 50; //the number of plant pieces it can carry.
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var/capacity = 10; //the number of plant pieces it can carry.
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flags = FPRINT | TABLEPASS | ONBELT
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w_class = 1
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@@ -60,3 +58,132 @@
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else
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user << "\blue The plant bag is full."
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return
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/* SmartFridge. Much todo
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*/
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/obj/machinery/smartfridge
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name = "SmartFridge"
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icon = 'vending.dmi'
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icon_state = "smartfridge"
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layer = 2.9
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density = 1
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anchored = 1
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use_power = 1
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idle_power_usage = 5
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active_power_usage = 100
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flags = NOREACT
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var/global/max_n_of_items = 200
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var/item_quants = list()
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var/ispowered = 1 //starts powered
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var/isbroken = 0
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/obj/machinery/smartfridge/power_change()
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if( powered() )
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src.ispowered = 1
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stat &= ~NOPOWER
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if(!isbroken)
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icon_state = "smartfridge"
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else
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spawn(rand(0, 15))
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src.ispowered = 0
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stat |= NOPOWER
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if(!isbroken)
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icon_state = "smartfridge-off"
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/*******************
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* Item Adding
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********************/
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/obj/machinery/smartfridge/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(!src.ispowered)
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user << "\red The [src] is unpowered and useless."
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return
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown/))
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if (contents.len>=max_n_of_items)
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user << "\red This [src] is full of ingredients, you cannot put more."
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return 1
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/*todo: plantbag*/
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else
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user.before_take_item(O)
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O.loc = src
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if(item_quants[O.name])
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item_quants[O.name]++
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else
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item_quants[O.name]=1
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user.visible_message( \
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"\blue [user] has added \the [O] to \the [src].", \
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"\blue You add \the [O] to \the [src].")
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else if (istype(O, /obj/item/weapon/plantbag))
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for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
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O.contents -= G
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G.loc = src
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if(item_quants[G.name])
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item_quants[G.name]++
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else
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item_quants[G.name]=1
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user.visible_message( \
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"\blue [user] loads \the [src] with \the [O].", \
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"\blue You load \the [src] with \the [O].")
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else
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user << "\red The [src] smartly refuses [O]."
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return 1
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src.updateUsrDialog()
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/obj/machinery/smartfridge/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/smartfridge/attack_ai(mob/user as mob)
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return 0
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/obj/machinery/smartfridge/attack_hand(mob/user as mob)
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user.machine = src
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interact(user)
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/*******************
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* SmartFridge Menu
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********************/
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/obj/machinery/smartfridge/proc/interact(mob/user as mob)
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if(!src.ispowered)
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return
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var/dat = "<TT><b>Select an item:</b><br>"
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if (contents.len == 0)
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dat += "<font color = 'red'>No product loaded!</font>"
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else
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for (var/O in item_quants)
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if(item_quants[O] > 0)
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var/N = item_quants[O]
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dat += "<FONT color = 'blue'><B>[capitalize(O)]</B>:"
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dat += " [N] </font>"
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dat += "<a href='byond://?src=\ref[src];vend=[O]'>Vend</A>"
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dat += "<br>"
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dat += "</TT>"
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user << browse("<HEAD><TITLE>SmartFridge Supplies</TITLE></HEAD><TT>[dat]</TT>", "window=smartfridge")
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onclose(user, "smartfridge")
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return
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/obj/machinery/smartfridge/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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var/N = href_list["vend"]
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if(item_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
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return
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item_quants[N] -= 1
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for(var/obj/O in contents)
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if(O.name == N)
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O.loc = src.loc
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break
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src.updateUsrDialog()
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return
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