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Darkness handling update
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@@ -178,7 +178,8 @@
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environment_smash = ENVIRONMENT_SMASH_RWALLS
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pressure_resistance = 100 //100 kPa difference required to push
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throw_pressure_limit = 120 //120 kPa difference required to throw
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
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return
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