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Darkness handling update
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@@ -30,22 +30,6 @@
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E.insert()
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..()
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/mob/living/carbon/true_devil/update_sight()
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if(stat == DEAD)
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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else
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sight = (SEE_TURFS | SEE_OBJS)
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see_in_dark = 2
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see_invisible = SEE_INVISIBLE_LIVING
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if(see_override)
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see_invisible = see_override
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// inventory system could use some love
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/mob/living/carbon/true_devil/put_in_hands(obj/item/W)
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if(!W)
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