Reworked the gun system to handle hostage scenarios better.

Ported and adjusted with permission from Lost Worlds.
This commit is contained in:
SkyMarshal
2012-03-01 19:20:39 -07:00
parent 8a96288384
commit 0d8c7d5e51
53 changed files with 1938 additions and 139 deletions
+1
View File
@@ -64,6 +64,7 @@
if (istype(M, /atom/movable))
var/temp = get_dir(M,src)
do_teleport(M, target) ///You will appear at the beacon
step(M,temp)
var/turf/target2 = get_edge_target_turf(M, temp)
M.throw_at(target2,100,2)
+1 -1
View File
@@ -128,7 +128,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
if(!src.loc)
on = 0
var/area/A = src.loc.loc
var/area/A = get_area(src)
if(!A || !isarea(A) || !A.master)
on = 0
else