From 0da6c99dc86e9ea57a283ceb82f10d2f81a0179e Mon Sep 17 00:00:00 2001 From: Viz <107632879+Inadvizable@users.noreply.github.com> Date: Tue, 19 Jul 2022 13:01:29 +0200 Subject: [PATCH] Rebalances Krav Maga for Stamina Combat (#18404) * STOMPS YOU STOMPS YOU STOMPS YOU * i forgor --- code/modules/martial_arts/combos/krav_maga/leg_sweep.dm | 4 ++-- code/modules/martial_arts/combos/krav_maga/lung_punch.dm | 4 ++-- code/modules/martial_arts/krav_maga.dm | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/martial_arts/combos/krav_maga/leg_sweep.dm b/code/modules/martial_arts/combos/krav_maga/leg_sweep.dm index 8f64719b7a4..3b285379595 100644 --- a/code/modules/martial_arts/combos/krav_maga/leg_sweep.dm +++ b/code/modules/martial_arts/combos/krav_maga/leg_sweep.dm @@ -1,6 +1,6 @@ /datum/martial_combo/krav_maga/leg_sweep name = "Leg Sweep" - explaination_text = "Trips the victim, rendering them prone and unable to move for a short time." + explaination_text = "Trips the victim, rendering them prone for a short time." /datum/martial_combo/krav_maga/leg_sweep/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) if(target.stat || target.IsWeakened()) @@ -16,7 +16,7 @@ "[user] leg sweeps you!") playsound(get_turf(user), 'sound/effects/hit_kick.ogg', 50, 1, -1) target.apply_damage(5, BRUTE) - target.Weaken(4 SECONDS) + target.KnockDown(4 SECONDS) add_attack_logs(user, target, "Melee attacked with martial-art [src] : Leg Sweep", ATKLOG_ALL) user.mind.martial_art.in_stance = FALSE return MARTIAL_COMBO_DONE_CLEAR_COMBOS diff --git a/code/modules/martial_arts/combos/krav_maga/lung_punch.dm b/code/modules/martial_arts/combos/krav_maga/lung_punch.dm index cbfb7062ad1..bc545546f95 100644 --- a/code/modules/martial_arts/combos/krav_maga/lung_punch.dm +++ b/code/modules/martial_arts/combos/krav_maga/lung_punch.dm @@ -1,6 +1,6 @@ /datum/martial_combo/krav_maga/lung_punch name = "Lung Punch" - explaination_text = "Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time." + explaination_text = "Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time, and can be incapacitated with a few more punches." /datum/martial_combo/krav_maga/lung_punch/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA) user.do_attack_animation(target, ATTACK_EFFECT_PUNCH) @@ -8,7 +8,7 @@ "[user] slams your chest! You can't breathe!") playsound(get_turf(user), 'sound/effects/hit_punch.ogg', 50, 1, -1) target.AdjustLoseBreath(10 SECONDS) - target.adjustOxyLoss(10) + target.adjustStaminaLoss(30) add_attack_logs(user, target, "Melee attacked with martial-art [src] : Lung Punch", ATKLOG_ALL) user.mind.martial_art.in_stance = FALSE return MARTIAL_COMBO_DONE_CLEAR_COMBOS diff --git a/code/modules/martial_arts/krav_maga.dm b/code/modules/martial_arts/krav_maga.dm index 7c3411d99e5..f184a4fa40a 100644 --- a/code/modules/martial_arts/krav_maga.dm +++ b/code/modules/martial_arts/krav_maga.dm @@ -94,7 +94,7 @@ add_attack_logs(A, D, "Melee attacked with [src]") var/picked_hit_type = pick("punches", "kicks") var/bonus_damage = 10 - if(D.IsWeakened() || IS_HORIZONTAL(D)) + if(IS_HORIZONTAL(D)) bonus_damage += 5 picked_hit_type = "stomps on" D.apply_damage(bonus_damage, BRUTE)