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https://github.com/ParadiseSS13/Paradise.git
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The Great Del() Cull of 2015
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@@ -65,7 +65,7 @@
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if (notransform)
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return
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for(var/t in organs)
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del(t)
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qdel(t)
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return ..(move)
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@@ -159,7 +159,7 @@
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"[src] disappears into the shadows, never to be seen again.", \
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"You disappear into the shadows, never to be seen again.", \
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"You hear strange noise, you can't quite place it.")
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del(src)
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qdel(src)
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new_spirit << "<font color=\"purple\"><b><i>You are a Mask of Nar'sie now. You are a tiny fragment of the unknowable entity that is the god.</b></i></font>"
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new_spirit << "<font color=\"purple\"><b><i>Your job is to help your acolytes complete their goals. Be spooky. Do evil.</b></i></font>"
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@@ -188,9 +188,9 @@
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icon = null
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invisibility = 101
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for(var/t in organs)
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del(t)
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qdel(t)
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for(var/i in internal_organs)
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del(i)
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qdel(i)
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
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@@ -233,7 +233,7 @@
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O.Namepick()
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spawn(0)//To prevent the proc from returning null.
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del(src)
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qdel(src)
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return O
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//human -> alien
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@@ -248,7 +248,7 @@
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icon = null
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invisibility = 101
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for(var/t in organs)
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del(t)
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qdel(t)
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var/alien_caste = pick("Hunter","Sentinel","Drone")
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var/mob/living/carbon/alien/humanoid/new_xeno
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@@ -266,7 +266,7 @@
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new_xeno << "<B>You are now an alien.</B>"
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new_xeno.update_pipe_vision()
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spawn(0)//To prevent the proc from returning null.
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del(src)
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qdel(src)
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return
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/mob/living/carbon/human/proc/slimeize(adult as num, reproduce as num)
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@@ -280,7 +280,7 @@
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icon = null
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invisibility = 101
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for(var/t in organs)
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del(t)
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qdel(t)
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var/mob/living/carbon/slime/new_slime
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if(reproduce)
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@@ -302,7 +302,7 @@
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new_slime << "<B>You are now a slime. Skreee!</B>"
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new_slime.update_pipe_vision()
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spawn(0)//To prevent the proc from returning null.
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del(src)
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qdel(src)
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return
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/mob/living/carbon/human/proc/corgize()
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@@ -316,7 +316,7 @@
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icon = null
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invisibility = 101
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for(var/t in organs) //this really should not be necessary
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del(t)
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qdel(t)
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var/mob/living/simple_animal/pet/corgi/new_corgi = new /mob/living/simple_animal/pet/corgi (loc)
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new_corgi.a_intent = "harm"
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@@ -325,7 +325,7 @@
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new_corgi << "<B>You are now a Corgi. Yap Yap!</B>"
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new_corgi.update_pipe_vision()
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spawn(0)//To prevent the proc from returning null.
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del(src)
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qdel(src)
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return
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/mob/living/carbon/human/Animalize()
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@@ -349,7 +349,7 @@
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invisibility = 101
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for(var/t in organs)
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del(t)
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qdel(t)
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var/mob/new_mob = new mobpath(src.loc)
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@@ -360,7 +360,7 @@
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new_mob << "You suddenly feel more... animalistic."
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new_mob.update_pipe_vision()
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spawn()
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del(src)
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qdel(src)
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return
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/mob/proc/Animalize()
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@@ -379,7 +379,7 @@
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new_mob << "You feel more... animalistic"
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new_mob.update_pipe_vision()
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del(src)
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qdel(src)
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/* Certain mob types have problems and should not be allowed to be controlled by players.
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*
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