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Merge pull request #15209 from SteelSlayer/spawn-removal
Removes a bunch of spawn()'s
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@@ -128,8 +128,7 @@
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if(powered())
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stat &= ~NOPOWER
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else
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spawn(rand(0, 15))
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stat |= NOPOWER
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stat |= NOPOWER
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/obj/machinery/chem_dispenser/ex_act(severity)
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if(severity < 3)
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@@ -58,8 +58,7 @@
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if(powered())
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stat &= ~NOPOWER
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else
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spawn(rand(0, 15))
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stat |= NOPOWER
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stat |= NOPOWER
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/obj/machinery/chem_heater/attackby(obj/item/I, mob/user)
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if(isrobot(user))
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@@ -80,8 +80,7 @@
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if(powered())
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stat &= ~NOPOWER
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else
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spawn(rand(0, 15))
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stat |= NOPOWER
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stat |= NOPOWER
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update_icon()
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/obj/machinery/chem_master/attackby(obj/item/I, mob/user, params)
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