Watertank nozzles no longer delete

Conflicts:
	code/game/objects/items/weapons/tanks/watertank.dm
	code/modules/mob/mob_helpers.dm
This commit is contained in:
fleure
2014-03-29 12:35:58 +00:00
committed by ZomgPonies
parent 2ddfb716f1
commit 0dcee05ab2
2 changed files with 108 additions and 20 deletions

View File

@@ -1,21 +1,30 @@
//Hydroponics tank and base code
/obj/item/weapon/watertank
name = "S.U.N.S.H.I.N.E. water sprayer"
desc = "A watertank backpack with nozzle to water plants."
name = "backpack water tank"
desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
icon = 'icons/obj/hydroponics.dmi'
icon_state = "waterbackpack"
item_state = "waterbackpack"
w_class = 4.0
slot_flags = SLOT_BACK
slowdown = 3
slowdown = 1
action_button_name = "Toggle Mister"
var/obj/item/weapon/reagent_containers/glass/mister/noz
var/obj/item/weapon/noz
var/on = 0
var/volume = 500
/obj/item/weapon/watertank/New()
..()
create_reagents(volume)
noz = make_noz()
return
/obj/item/weapon/watertank/examine()
set src in usr
..()
for(var/datum/reagent/R in reagents.reagent_list)
usr << "[round(R.volume)] units of [R.name] left."
return
/obj/item/weapon/watertank/ui_action_click()
@@ -33,28 +42,32 @@
var/mob/living/carbon/human/user = usr
if(on)
//Detach the nozzle into the user's hands
noz = new(src)
var/list/L = list("left hand" = slot_l_hand,"right hand" = slot_r_hand)
if(!user.equip_in_one_of_slots(noz, L))
on = 0
user << "<span class='notice'>You need a free hand to hold the mister!</span>"
return
noz.loc = user
else
//Remove from their hands and put back "into" the tank
remove_noz(user)
return
/obj/item/weapon/watertank/proc/make_noz()
return new /obj/item/weapon/reagent_containers/spray/mister(src)
/obj/item/weapon/watertank/equipped(mob/user, slot)
if (slot != slot_back)
remove_noz(user)
/obj/item/weapon/watertank/proc/remove_noz(mob/user)
if (noz != null)
var/mob/living/carbon/human/M = user
var/mob/living/carbon/human/M = user
if(noz in get_both_hands(M))
M.u_equip(noz)
return
/obj/item/weapon/watertank/Destroy()
if (noz)
if (on)
var/M = get(noz, /mob)
remove_noz(M)
..()
@@ -64,7 +77,7 @@
// Therefore, it's designed to be "locked" to the player's hands or extended back onto
// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
// watertank object will likely lead to weird behaviour or runtimes.
/obj/item/weapon/reagent_containers/glass/mister
/obj/item/weapon/reagent_containers/spray/mister
name = "water mister"
desc = "A mister nozzle attached to a water tank."
icon = 'icons/obj/hydroponics.dmi'
@@ -74,22 +87,93 @@
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(25,50,100)
volume = 500
can_be_placed_into = list()
var/obj/item/weapon/watertank/tank
/obj/item/weapon/reagent_containers/glass/mister/New(parent_tank)
/obj/item/weapon/reagent_containers/spray/mister/New(parent_tank)
..()
if (!parent_tank || !istype(parent_tank, /obj/item/weapon/watertank)) //To avoid weird issues from admin spawns
var/mob/living/carbon/human/M = usr
M.u_equip(src)
Destroy()
else
if(check_tank_exists(parent_tank, src))
tank = parent_tank
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
return
loc = tank
return
/obj/item/weapon/reagent_containers/glass/mister/dropped(mob/user as mob)
/obj/item/weapon/reagent_containers/spray/mister/dropped(mob/user as mob)
user << "<span class='notice'>The mister snaps back onto the watertank!</span>"
tank.on = 0
Destroy()
loc = tank
/obj/item/weapon/reagent_containers/spray/mister/attack_self()
return
/proc/check_tank_exists(parent_tank, var/mob/living/carbon/human/M, var/obj/O)
if (!parent_tank || !istype(parent_tank, /obj/item/weapon/watertank)) //To avoid weird issues from admin spawns
M.u_equip(O)
qdel(0)
return 0
else
return 1
//Janitor tank
/obj/item/weapon/watertank/janitor
name = "backpack water tank"
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
/obj/item/weapon/watertank/janitor/New()
..()
reagents.add_reagent("cleaner", 250)
/obj/item/weapon/reagent_containers/spray/mister/janitor
name = "janitor spray nozzle"
desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
icon = 'icons/obj/hydroponics.dmi'
icon_state = "misterjani"
item_state = "misterjani"
amount_per_transfer_from_this = 5
possible_transfer_amounts = null
/obj/item/weapon/watertank/janitor/make_noz()
return new /obj/item/weapon/reagent_containers/spray/mister/janitor(src)
/obj/item/weapon/reagent_containers/spray/mister/janitor/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
//Atmos tank
/obj/item/weapon/watertank/atmos
name = "backpack water tank"
desc = "A backpack watertank with fire extinguisher nozzle, intended to fight fires. Shouldn't toxins have one of these?"
icon_state = "waterbackpackatmos"
item_state = "waterbackpackatmos"
volume = 100
/obj/item/weapon/watertank/atmos/make_noz()
return new /obj/item/weapon/extinguisher/mini/nozzle(src)
/obj/item/weapon/extinguisher/mini/nozzle
name = "fire extinguisher nozzle"
desc = "A fire extinguisher nozzle attached to a water tank."
icon = 'icons/obj/hydroponics.dmi'
icon_state = "misteratmos"
item_state = "misteratmos"
safety = 0
var/obj/item/weapon/watertank/tank
/obj/item/weapon/extinguisher/mini/nozzle/New(parent_tank)
if(check_tank_exists(parent_tank, src))
tank = parent_tank
reagents = tank.reagents
max_water = tank.volume
loc = tank
return
/obj/item/weapon/extinguisher/mini/nozzle/dropped(mob/user as mob)
user << "<span class='notice'>The nozzle snaps back onto the watertank!</span>"
tank.on = 0
loc = tank
/obj/item/weapon/extinguisher/mini/nozzle/attack_self()
return