More Silly Crates (#29310)

* bleh

* blah

* bluh

* Update folders.dm

* Update pack_miscellaneous.dm

* baba

* bebe

* bobo

* Increased energy use per shot for fake egun

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* Update code/modules/projectiles/guns/energy/energy.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
Osetrokarasek
2025-06-04 13:00:35 +00:00
committed by GitHub
co-authored by Luc
parent 4c2928a2bb
commit 0e06151754
9 changed files with 302 additions and 2 deletions
@@ -192,6 +192,10 @@
randomspread = 1
delay = 0
/obj/item/ammo_casing/energy/disabler/fake
projectile_type = /obj/item/projectile/beam/disabler/fake
e_cost = 100
/obj/item/ammo_casing/energy/disabler/eshotgun
projectile_type = /obj/item/projectile/beam/disabler/pellet
muzzle_flash_color = LIGHT_COLOR_LIGHTBLUE
@@ -264,3 +264,13 @@
. += ""
. += "This scatter-beam technology allows for more energy output per trigger pull, however the increased heat on the focusing lens has resulted in a decreased fire rate compared to the standard fare. \
It is a Nanotrasen officer's best friend, allowing them to stop crime one trigger pull at a time."
// MARK: FAKE ENERGY GUN
/obj/item/gun/energy/gun/fake
name = "replica EG-7 energy gun"
desc = "It's a laser tag gun redesigned with a few pieces of cheap plastic to look like an EG-7 energy gun, so you won't harm anyone. This one isn't even sanctioned for laser tag, sad."
ammo_type = list(/obj/item/ammo_casing/energy/disabler/fake)
can_flashlight = FALSE
selfcharge = TRUE
can_charge = FALSE
throwforce = 0
@@ -111,6 +111,11 @@
armour_penetration_flat = -10
light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/beam/disabler/fake
name = "weakened disabler beam"
nodamage = 1
damage = 0
/obj/item/projectile/beam/disabler/pellet
name = "split disabler beam"
icon_state = "scatterdisabler"