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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Updated pulse checking on examine, optimized handle_pulse(), fixed some grammer.
xoxo chinsky
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@@ -209,20 +209,13 @@
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spawn(15)
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usr << "\blue [t_He] has a pulse!"
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if (src.stat == 2 || (status_flags & FAKEDEATH))
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if(distance <= 1)
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if(istype(usr, /mob/living/carbon/human) && usr.stat == 0)
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for(var/mob/O in viewers(usr.loc, null))
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O.show_message("[usr] checks [src]'s pulse.", 1)
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if(distance <= 1)
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if(istype(usr, /mob/living/carbon/human) && usr.stat == 0)
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spawn(15)
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var/foundghost = 0
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if(src.client)
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foundghost = 1
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if(!foundghost)
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usr << "<span class='deadsay'>[t_He] has no pulse and [t_his] soul has departed...</span>"
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if(pulse == PULSE_NONE)
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usr << "<span class='deadsay'>[t_He] has no pulse [src.client ? "" : "and [t_his] soul has departed"]...</span>"
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else
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usr << "<span class='deadsay'>[t_He] has no pulse...</span>"
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usr << "<span class='deadsay'>[t_He] has a pulse!</span>"
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msg += "<span class='warning'>"
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@@ -1238,9 +1238,9 @@ mob/living/carbon/human/yank_out_object()
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"You begin counting your pulse.")
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if(src.pulse)
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usr << "\blue [self ? "I have" : "[src] has"] pulse! Counting..."
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usr << "\blue [self ? "You have a" : "[src] has"] pulse! Counting..."
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else
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usr << "\red [src] has no pulse!"
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usr << "\red [src] has no pulse!" //it is REALLY UNLIKELY that a dead person would check his own pulse
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return
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usr << "Don't move until counting is finished."
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@@ -1249,5 +1249,5 @@ mob/living/carbon/human/yank_out_object()
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if(usr.l_move_time >= time) //checks if our mob has moved during the sleep()
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usr << "You moved while counting. Try again."
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else
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usr << "\blue [self ? "My" : "[src]'s"] pulse is [src.get_pulse(GETPULSE_HAND)]."
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usr << "\blue [self ? "Your" : "[src]'s"] pulse is [src.get_pulse(GETPULSE_HAND)]."
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@@ -1417,7 +1417,7 @@
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Paralyse(rand(15,28))
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proc/handle_pulse()
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//if(life_tick % 100) return pulse //update pulse every 100 life ticks
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if(life_tick % 5) return pulse //update pulse every 5 life ticks (~1 tick/sec, depending on server load)
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if(stat == DEAD)
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return PULSE_NONE //that's it, you're dead, nothing can influence your pulse
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@@ -1427,17 +1427,17 @@
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if(round(vessel.get_reagent_amount("blood")) <= BLOOD_VOLUME_BAD) //how much blood do we have
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temp = PULSE_THREADY //not enough :(
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if(reagents.get_reagent_amount("zombiepowder"))
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if(status_flags & FAKEDEATH)
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temp = PULSE_NONE //pretend that we're dead. unlike actual death, can be inflienced by meds
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for(var/R in bradycardics)
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if(reagents.get_reagent_amount(R))
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for(var/datum/reagent/R in reagents.reagent_list)
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if(R.id in bradycardics)
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if(temp <= PULSE_THREADY && temp >= PULSE_NORM)
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temp--
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break //one reagent is enough
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//comment out the breaks to make med effects stack
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for(var/R in tachycardics) //handles different chems' influence on pulse
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if(reagents.get_reagent_amount(R))
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for(var/datum/reagent/R in reagents.reagent_list) //handles different chems' influence on pulse
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if(R.id in tachycardics)
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if(temp <= PULSE_FAST && temp >= PULSE_NONE)
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temp++
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break
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