refactor: make runlevel change almost instant (#24071)

This commit is contained in:
Gaxeer
2024-02-08 12:49:50 +00:00
committed by GitHub
parent 8cb9acb9ee
commit 0e3db37d0c
+9 -7
View File
@@ -325,7 +325,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
SS.state = SS_IDLE
if((SS.flags & (SS_TICKER|SS_BACKGROUND)) == SS_TICKER)
tickersubsystems += SS
timer += world.tick_lag * rand(1, 5)
// Timer subsystems aren't allowed to bunch up, so we offset them a bit
timer += world.tick_lag * rand(0, 1)
SS.next_fire = timer
continue
@@ -400,14 +401,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/checking_runlevel = current_runlevel
if(cached_runlevel != checking_runlevel)
//resechedule subsystems
var/list/old_subsystems = current_runlevel_subsystems
cached_runlevel = checking_runlevel
current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
var/stagger = world.time
for(var/I in current_runlevel_subsystems)
var/datum/controller/subsystem/SS = I
if(SS.next_fire <= world.time)
stagger += world.tick_lag * rand(1, 5)
SS.next_fire = stagger
//now we'll go through all the subsystems we want to offset and give them a next_fire
for(var/datum/controller/subsystem/SS as anything in current_runlevel_subsystems)
//we only want to offset it if it's new and also behind
if(SS.next_fire > world.time || (SS in old_subsystems))
continue
SS.next_fire = world.time + world.tick_lag * rand(0, DS2TICKS(min(SS.wait, 2 SECONDS)))
subsystems_to_check = current_runlevel_subsystems
else