Makes it possible for the AI to take and view images.

Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
This commit is contained in:
PsiOmega
2014-07-31 17:25:10 -04:00
committed by ZomgPonies
parent e83e99f5b0
commit 0e82de2d39
6 changed files with 193 additions and 86 deletions
+96
View File
@@ -0,0 +1,96 @@
/**************
* AI-specific *
**************/
/datum/picture
var/name = "image"
var/list/fields = list()
obj/item/device/camera/ai_camera //camera AI can take pictures with
name = "AI photo camera"
var/in_camera_mode = 0
var/list/aipictures = list()
/obj/item/device/camera/ai_camera/proc/injectaialbum(var/icon, var/img, var/desc, var/pixel_x, var/pixel_y) //stores image information to a list similar to that of the datacore
var/numberer = 1
for(var/datum/picture in src.aipictures)
numberer++
var/datum/picture/P = new()
P.fields["name"] = "Image [numberer]"
P.fields["icon"] = icon
P.fields["img"] = img
P.fields["desc"] = desc
P.fields["pixel_x"] = pixel_x
P.fields["pixel_y"] = pixel_y
aipictures += P
usr << "<FONT COLOR=blue><B>Image recorded</B>"
/obj/item/device/camera/ai_camera/proc/viewpictures()
var/list/nametemp = list()
var/find
var/datum/picture/selection
if(src.aipictures.len == 0)
usr << "<FONT COLOR=red><B>No images saved</B>"
return
for(var/datum/picture/t in src.aipictures)
nametemp += t.fields["name"]
find = input("Select image (numbered in order taken)") in nametemp
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo()
for(var/datum/picture/q in src.aipictures)
if(q.fields["name"] == find)
selection = q
break
P.icon = selection.fields["icon"]
P.img = selection.fields["img"]
P.desc = selection.fields["desc"]
P.pixel_x = selection.fields["pixel_x"]
P.pixel_y = selection.fields["pixel_y"]
P.show(usr)
usr << P.desc
// TG uses a special garbage collector.. qdel(P)
del(P) //so 10 thousand pictures items are not left in memory should an AI take them and then view them all.
/obj/item/device/camera/ai_camera/printpicture(mob/user, icon/temp, mobs, flag)
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
var/icon = ic
var/img = temp
var/desc = mobs
var/pixel_x = rand(-10, 10)
var/pixel_y = rand(-10, 10)
injectaialbum(icon, img, desc, pixel_x, pixel_y)
/obj/item/device/camera/ai_camera/can_capture_turf(turf/T, mob/user)
var/mob/living/silicon/ai = user
return ai.TurfAdjacent(T)
/obj/item/device/camera/ai_camera/proc/toggle_camera_mode()
if(in_camera_mode)
camera_mode_off()
else
camera_mode_on()
/obj/item/device/camera/ai_camera/proc/camera_mode_off()
src.in_camera_mode = 0
usr << "<B>Camera Mode deactivated</B>"
/obj/item/device/camera/ai_camera/proc/camera_mode_on()
src.in_camera_mode = 1
usr << "<B>Camera Mode activated</B>"
/mob/living/silicon/ai/proc/ai_take_image()
set category = "AI Commands"
set name = "Take Image"
set desc = "Takes an image"
aicamera.toggle_camera_mode()
/mob/living/silicon/ai/proc/ai_view_images()
set category = "AI Commands"
set name = "View Images"
set desc = "View images"
aicamera.viewpictures()
+86 -86
View File
@@ -53,10 +53,10 @@
/obj/item/weapon/photo/proc/show(mob/user as mob)
user << browse_rsc(img, "tmp_photo.png")
user << browse("<html><head><title>[name]</title></head>" \
+ "<body style='overflow:hidden;margin:0;text-align:center'>" \
+ "<img src='tmp_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' />" \
+ "[scribble ? "<br>Written on the back:<br><i>[scribble]</i>" : ""]"\
+ "</body></html>", "window=book;size=192x[scribble ? 400 : 192]")
+ "<body style='overflow:hidden'>" \
+ "<div> <img src='tmp_photo.png' width = '180'" \
+ "[scribble ? "<div> Written on the back:<br><i>[scribble]</i>" : ]"\
+ "</body></html>", "window=book;size=200x[scribble ? 400 : 200]")
onclose(user, "[name]")
return
@@ -68,7 +68,7 @@
var/n_name = copytext(sanitize(input(usr, "What would you like to label the photo?", "Photo Labelling", null) as text), 1, MAX_NAME_LEN)
//loc.loc check is for making possible renaming photos in clipboards
if(( (loc == usr || (loc.loc && loc.loc == usr)) && usr.stat == 0))
name = "photo[(n_name ? text("- '[n_name]'") : null)]"
name = "[(n_name ? text("[n_name]") : "photo")]"
add_fingerprint(usr)
return
@@ -85,7 +85,7 @@
/obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj)
if((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
if((istype(usr, /mob/living/carbon/human)))
var/mob/M = usr
if(!( istype(over_object, /obj/screen) ))
return ..()
@@ -119,7 +119,7 @@
w_class = 2.0
flags = FPRINT | CONDUCT | TABLEPASS
slot_flags = SLOT_BELT
m_amt = 2000
// matter = list("metal" = 2000)
var/pictures_max = 10
var/pictures_left = 10
var/on = 1
@@ -152,51 +152,41 @@
..()
/obj/item/device/camera/proc/get_icon(list/turfs, turf/center)
/obj/item/device/camera/proc/get_icon(turf/the_turf as turf)
//Bigger icon base to capture those icons that were shifted to the next tile
//i.e. pretty much all wall-mounted machinery
var/icon/res = icon('icons/effects/96x96.dmi', "")
// Initialize the photograph to black.
res.Blend("#000", ICON_OVERLAY)
var/icon/turficon = build_composite_icon(the_turf)
res.Blend(turficon, ICON_OVERLAY, 33, 33)
var/atoms[] = list()
for(var/turf/the_turf in turfs)
// Add outselves to the list of stuff to draw
atoms.Add(the_turf);
// As well as anything that isn't invisible.
for(var/atom/A in the_turf)
if(A.invisibility) continue
atoms.Add(A)
for(var/atom/A in the_turf)
if(A.invisibility) continue
atoms.Add(A)
// Sort the atoms into their layers
var/list/sorted = sort_atoms_by_layer(atoms)
//Sorting icons based on levels
var/gap = atoms.len
var/swapped = 1
while (gap > 1 || swapped)
swapped = 0
if(gap > 1)
gap = round(gap / 1.247330950103979)
if(gap < 1)
gap = 1
for(var/i = 1; gap + i <= atoms.len; i++)
var/atom/l = atoms[i] //Fucking hate
var/atom/r = atoms[gap+i] //how lists work here
if(l.layer > r.layer) //no "atoms[i].layer" for me
atoms.Swap(i, gap + i)
swapped = 1
for(var/i; i <= sorted.len; i++)
var/atom/A = sorted[i]
for(var/i; i <= atoms.len; i++)
var/atom/A = atoms[i]
if(A)
var/icon/img = getFlatIcon(A)//build_composite_icon(A)
// If what we got back is actually a picture, draw it.
var/icon/img = getFlatIcon(A, A.dir)//build_composite_icon(A)
if(istype(img, /icon))
// Check if we're looking at a mob that's lying down
if(istype(A, /mob/living) && A:lying)
// If they are, apply that effect to their picture.
img.BecomeLying()
// Calculate where we are relative to the center of the photo
var/xoff = (A.x - center.x) * 32
var/yoff = (A.y - center.y) * 32
if (istype(A,/atom/movable))
xoff+=A:step_x
yoff+=A:step_y
res.Blend(img, blendMode2iconMode(A.blend_mode), 33 + A.pixel_x + xoff, 33 + A.pixel_y + yoff)
// Lastly, render any contained effects on top.
for(var/turf/the_turf in turfs)
// Calculate where we are relative to the center of the photo
var/xoff = (the_turf.x - center.x) * 32
var/yoff = (the_turf.y - center.y) * 32
res.Blend(getFlatIcon(the_turf.loc), blendMode2iconMode(the_turf.blend_mode),33 + xoff,33 + yoff)
res.Blend(new/icon(img, "", A.dir), ICON_OVERLAY, 33 + A.pixel_x, 33 + A.pixel_y)
return res
@@ -222,50 +212,8 @@
/obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!on || !pictures_left || ismob(target.loc)) return
captureimage(target, user, flag)
var/x_c = target.x - 1
var/y_c = target.y + 1
var/z_c = target.z
var/list/turfs = list()
var/mobs = ""
for(var/i = 1; i <= 3; i++)
for(var/j = 1; j <= 3; j++)
var/turf/T = locate(x_c, y_c, z_c)
var/mob/dummy = new(T) //Go go visibility check dummy
var/viewer = user
if(user.client) //To make shooting through security cameras possible
viewer = user.client.eye
if(dummy in viewers(world.view, viewer))
turfs.Add(T)
mobs += get_mobs(T)
dummy.loc = null
dummy = null //Alas, nameless creature //garbage collect it instead
x_c++
y_c--
x_c = x_c - 3
var/icon/photoimage = get_icon(turfs, target)
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo()
P.loc = user.loc
if(!user.get_inactive_hand())
user.put_in_inactive_hand(P)
var/icon/small_img = icon(photoimage)
var/icon/tiny_img = icon(photoimage)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo")
small_img.Scale(8, 8)
tiny_img.Scale(4, 4)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
pc.Blend(tiny_img,ICON_OVERLAY, 12, 19)
P.icon = ic
P.tiny = pc
P.img = photoimage
P.desc = mobs
P.pixel_x = rand(-10, 10)
P.pixel_y = rand(-10, 10)
playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3)
pictures_left--
@@ -277,6 +225,58 @@
icon_state = icon_on
on = 1
/obj/item/device/camera/proc/can_capture_turf(turf/T, mob/user)
var/mob/dummy = new(T) //Go go visibility check dummy
var/viewer = user
if(user.client) //To make shooting through security cameras possible
viewer = user.client.eye
var/can_see = (dummy in viewers(world.view, viewer)) != null
dummy.loc = null
dummy = null //Alas, nameless creature //garbage collect it instead
return can_see
/obj/item/device/camera/proc/captureimage(atom/target, mob/user, flag)
var/x_c = target.x - 1
var/y_c = target.y + 1
var/z_c = target.z
var/icon/temp = icon('icons/effects/96x96.dmi',"")
var/icon/black = icon('icons/turf/space.dmi', "black")
var/mobs = ""
for(var/i = 1; i <= 3; i++)
for(var/j = 1; j <= 3; j++)
var/turf/T = locate(x_c, y_c, z_c)
if(can_capture_turf(T, user))
temp.Blend(get_icon(T), ICON_OVERLAY, 32 * (j-1-1), 32 - 32 * (i-1))
mobs += get_mobs(T, user)
else
temp.Blend(black, ICON_OVERLAY, 32 * (j-1), 64 - 32 * (i-1))
x_c++
y_c--
x_c = x_c - 3
printpicture(user, temp, mobs, flag)
/obj/item/device/camera/proc/printpicture(mob/user, icon/temp, mobs, flag)
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo()
P.loc = user.loc
if(!user.get_inactive_hand())
user.put_in_inactive_hand(P)
var/icon/small_img = icon(temp)
var/icon/tiny_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo")
small_img.Scale(8, 8)
tiny_img.Scale(4, 4)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
pc.Blend(tiny_img,ICON_OVERLAY, 12, 19)
P.icon = ic
P.tiny = pc
P.img = temp
P.desc = mobs
P.pixel_x = rand(-10, 10)
P.pixel_y = rand(-10, 10)
/**************
*video camera *