From 0e9d6c163dc9834f40ac99f955bf178fc137fa9f Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sat, 29 Dec 2012 14:00:46 +1000 Subject: [PATCH] runtime fix. the original code here was intended to make projectiles work with autopsy, but instead it just caused runtimes and made some mobs invulnerable Signed-off-by: Cael_Aislinn --- code/modules/mob/living/living_defense.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index be3d13fc85d..4682e2044b2 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -57,6 +57,6 @@ P.on_hit(src,2) return 2 if(!P.nodamage) - apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])") + apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone) P.on_hit(src, absorb) return absorb