Cargo train update

- Adds sprites (thanks to Bishop)
- Adds order-able train cargo crates

Conflicts:
	code/datums/supplypacks.dm
	code/modules/vehicles/cargo_train.dm
	icons/obj/vehicles.dmi
This commit is contained in:
Loganbacca
2014-07-24 18:43:13 -04:00
committed by ZomgPonies
parent c4a06ef7c1
commit 0e9e9fe596
3 changed files with 24 additions and 12 deletions
+8 -12
View File
@@ -1,8 +1,8 @@
/obj/vehicle/train/cargo/engine
name = "cargo train tug"
desc = "A ridable electric car designed for pulling cargo trolleys."
icon = 'icons/obj/aibots.dmi'
icon_state = "mulebot1" //mulebot icons until I get some proper icons
icon = 'icons/obj/vehicles.dmi'
icon_state = "cargo_engine"
on = 0
powered = 1
locked = 0
@@ -10,7 +10,7 @@
standing_mob = 1
load_item_visible = 1
load_offset_x = 0
load_offset_y = 5
load_offset_y = 8
var/car_limit = 3 //how many cars an engine can pull before performance degrades
active_engines = 1
@@ -25,16 +25,16 @@
/obj/vehicle/train/cargo/trolley
name = "cargo train trolley"
icon = 'icons/vehicles/CargoTrain.dmi'
icon_state = "trolley"
icon = 'icons/obj/vehicles.dmi'
icon_state = "cargo_trailer"
anchored = 0
passenger_allowed = 0
locked = 0
standing_mob = 1
load_item_visible = 1
load_offset_x = 1
load_offset_y = 7
load_offset_x = 0
load_offset_y = 5
//-------------------------------------------
// Standard procs
@@ -76,14 +76,10 @@
/obj/vehicle/train/cargo/update_icon()
if(open)
icon_state = "mulebot-hatch"
icon_state = initial(icon_state) + "_open"
else
icon_state = initial(icon_state)
/obj/vehicle/train/cargo/engine/Emag(mob/user as mob)
..()
flick("mulebot-emagged", src)
/obj/vehicle/train/cargo/trolley/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
return