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Oopsie woopsie nully wubby (#12812)
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variableundefined
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@@ -24,7 +24,7 @@
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var/p_x = 16
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var/p_y = 16 // the pixel location of the tile that the player clicked. Default is the center
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var/speed = 1 //Amount of deciseconds it takes for projectile to travel
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var/Angle = 0
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var/Angle = null
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var/spread = 0 //amount (in degrees) of projectile spread
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var/legacy = FALSE //legacy projectile system
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animate_movement = 0
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