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Merge pull request #16798 from SabreML/telescopic-blood-overlays
Blood overlay fix for telescopic weapons
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@@ -206,16 +206,28 @@
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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if(!blood_DNA)
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return
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if(blood_overlay && (blood_DNA.len >= 1)) //updated blood overlay, if any
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overlays.Cut() //this might delete other item overlays as well but eeeeeh
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if(blood_overlay) //updated blood overlay, if any
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var/blood_color = blood_overlay.color
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cut_overlay(blood_overlay)
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qdel(blood_overlay)
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add_blood_overlay(blood_color)
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var/icon/I = new /icon(icon, icon_state)
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I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)), ICON_ADD)
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I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY)
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blood_overlay = I
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overlays += blood_overlay
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/obj/item/scythe/tele/blood_splatter_index()
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return "\ref[icon]-[icon_state]"
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/obj/item/scythe/tele/add_blood_overlay(color)
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var/index = blood_splatter_index()
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var/icon/blood_splatter_icon = GLOB.blood_splatter_icons[index]
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if(!blood_splatter_icon)
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blood_splatter_icon = icon(icon, icon_state)
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blood_splatter_icon.Blend("#ffffff", ICON_ADD)
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blood_splatter_icon.Blend(icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY)
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blood_splatter_icon = fcopy_rsc(blood_splatter_icon)
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GLOB.blood_splatter_icons[index] = blood_splatter_icon
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blood_overlay = image(blood_splatter_icon)
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blood_overlay.color = color
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add_overlay(blood_overlay)
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// *************************************
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