Refactor /mob/unEquip. (#27720)

* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
This commit is contained in:
warriorstar-orion
2025-01-10 01:58:35 +00:00
committed by GitHub
parent 17602326bc
commit 0eafad8475
213 changed files with 587 additions and 585 deletions
+1 -1
View File
@@ -91,7 +91,7 @@
animate_fading_leap_up(user)
for(var/obj/item/W in user)
user.unEquip(W)
user.drop_item_to_ground(W)
user.dust()
return OBLITERATION
+1 -1
View File
@@ -153,7 +153,7 @@
playsound(loc, 'sound/effects/supermatter.ogg', 50, TRUE, -1)
for(var/obj/item/W in user)
user.unEquip(W)
user.drop_item_to_ground(W)
user.dust()
return OBLITERATION
+1 -1
View File
@@ -85,7 +85,7 @@
new /obj/item/restraints/handcuffs/cable/zipties/used(user.loc)
for(var/obj/item/W in user)
user.unEquip(W)
user.drop_item_to_ground(W)
user.dust()
return OBLITERATION
+1 -1
View File
@@ -118,7 +118,7 @@
return
for(var/obj/item/W in user)
user.unEquip(W)
user.drop_item_to_ground(W)
for(var/mob/living/M in orange(2, src))
// you're close enough, it's pretty fuckin bright