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Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip. * fix things found in testing * more fixes from testing * fix removal of hooded suits * fix flayers inability to deploy swarmprod * fix changeling blade activation * unnecessary parens * pass default unequip args to proc overrides * fix belts being able to forceMove into full hands
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@@ -81,7 +81,7 @@
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return
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if(I.flags & ABSTRACT)
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return
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if(!user.unEquip(I))
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if(!user.unequip(I))
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to_chat(user, "<span class='notice'>[I] doesn't seem to want to go into [src]!</span>")
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return
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I.forceMove(src)
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