Refactor /mob/unEquip. (#27720)

* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
This commit is contained in:
warriorstar-orion
2025-01-10 01:58:35 +00:00
committed by GitHub
parent 17602326bc
commit 0eafad8475
213 changed files with 587 additions and 585 deletions
+1 -1
View File
@@ -29,7 +29,7 @@
src.color = pick(GLOB.random_color_list)
var/prize_inside = pick(possible_contents)
spawn(10)
user.unEquip(src)
user.unequip(src)
if(ispath(prize_inside,/obj/item/stack))
var/amount = pick(5, 10, 15, 25, 50)
new prize_inside(user.loc, amount)
+1 -1
View File
@@ -82,7 +82,7 @@
/obj/machinery/prize_counter/attackby__legacy__attackchain(obj/item/O, mob/user, params)
if(istype(O, /obj/item/stack/tickets))
var/obj/item/stack/tickets/T = O
if(user.unEquip(T)) //Because if you can't drop it for some reason, you shouldn't be increasing the tickets var
if(user.drop_item_to_ground(T))
tickets += T.amount
SStgui.update_uis(src)
qdel(T)