Refactor /mob/unEquip. (#27720)

* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
This commit is contained in:
warriorstar-orion
2025-01-10 01:58:35 +00:00
committed by GitHub
parent 17602326bc
commit 0eafad8475
213 changed files with 587 additions and 585 deletions
@@ -52,7 +52,7 @@
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
return
if(!user.unEquip(I))
if(!user.drop_item_to_ground(I))
return
I.forceMove(src)
@@ -108,7 +108,7 @@
var/obj/item/I = ui.user.get_active_hand()
if(istype(I, /obj/item/card/id/prisoner))
if(!ui.user.unEquip(I))
if(!ui.user.drop_item_to_ground(I))
return
I.forceMove(src)
inserted_id_uid = I.UID()