Refactor /mob/unEquip. (#27720)

* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
This commit is contained in:
warriorstar-orion
2025-01-09 20:58:35 -05:00
committed by GitHub
parent 17602326bc
commit 0eafad8475
213 changed files with 587 additions and 585 deletions
+1 -1
View File
@@ -31,7 +31,7 @@
return
holstered = holding
mod.wearer.visible_message("<span class='notice'>[mod.wearer] holsters [holstered].</span>", "<span class='notice'>You holster [holstered].</span>")
mod.wearer.unEquip(mod.wearer.get_active_hand())
mod.wearer.unequip(mod.wearer.get_active_hand())
holstered.forceMove(src)
else if(mod.wearer.put_in_active_hand(holstered))
mod.wearer.visible_message("<span class='warning'>[mod.wearer] draws [msg], ready to shoot!</span>", \