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Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip. * fix things found in testing * more fixes from testing * fix removal of hooded suits * fix flayers inability to deploy swarmprod * fix changeling blade activation * unnecessary parens * pass default unequip args to proc overrides * fix belts being able to forceMove into full hands
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@@ -269,7 +269,7 @@ GLOBAL_LIST_INIT(wabbajack_docile_animals, list(
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for(var/i in H.internal_organs)
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qdel(i)
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for(var/obj/item/W in M)
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M.unEquip(W, 1)
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M.unequip(W, force = TRUE)
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qdel(W)
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var/mob/living/new_mob
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