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Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip. * fix things found in testing * more fixes from testing * fix removal of hooded suits * fix flayers inability to deploy swarmprod * fix changeling blade activation * unnecessary parens * pass default unequip args to proc overrides * fix belts being able to forceMove into full hands
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@@ -41,7 +41,7 @@
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/obj/machinery/computer/rnd_backup/attackby__legacy__attackchain(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/disk/rnd_backup_disk) && istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(!H.unEquip(O))
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if(!H.drop_item_to_ground(O))
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return TRUE
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O.forceMove(src)
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