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Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip. * fix things found in testing * more fixes from testing * fix removal of hooded suits * fix flayers inability to deploy swarmprod * fix changeling blade activation * unnecessary parens * pass default unequip args to proc overrides * fix belts being able to forceMove into full hands
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@@ -39,7 +39,7 @@
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visible_message("<span class='warning'>Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs.</span>")
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playsound(get_turf(src),'sound/magic/demon_consume.ogg', 100, 1)
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for(var/obj/item/W in H)
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if(!H.unEquip(W))
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if(!H.drop_item_to_ground(W))
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qdel(W)
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if(ismegafauna(H))
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meat_counter += 20
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