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Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip. * fix things found in testing * more fixes from testing * fix removal of hooded suits * fix flayers inability to deploy swarmprod * fix changeling blade activation * unnecessary parens * pass default unequip args to proc overrides * fix belts being able to forceMove into full hands
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@@ -94,8 +94,7 @@
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var/obj/item/flash/F = holder
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F.set_light(0)
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owner.unEquip(holder, 1)
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holder.forceMove(src)
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owner.transfer_item_to(holder, src, force = TRUE)
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holder = null
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playsound(get_turf(owner), 'sound/mecha/mechmove03.ogg', 50, 1)
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@@ -125,7 +124,7 @@
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var/obj/item/offhand_arm_item = owner.get_active_hand()
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to_chat(owner, "<span class='warning'>Your hands are too encumbered wielding [offhand_arm_item] to deploy [src]!</span>")
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return
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else if(!owner.unEquip(arm_item))
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else if(!owner.drop_item_to_ground(arm_item))
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to_chat(owner, "<span class='warning'>Your [arm_item] interferes with [src]!</span>")
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return
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else
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@@ -171,7 +171,7 @@
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return ..()
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var/mob/living/carbon/human/C = M
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if(is_robotic() && HAS_TRAIT(C, TRAIT_IPC_JOINTS_MAG) && isnull(C.bodyparts_by_name[limb_name]))
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user.unEquip(src)
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user.drop_item_to_ground(src)
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replaced(C)
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C.update_body()
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C.updatehealth()
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@@ -749,12 +749,12 @@ Note that amputating the affected organ does in fact remove the infection from t
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holder.visible_message(\
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"\The [holder.handcuffed.name] falls off of [holder.name].",\
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"\The [holder.handcuffed.name] falls off you.")
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holder.unEquip(holder.handcuffed)
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holder.drop_item_to_ground(holder.handcuffed)
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if(holder.legcuffed && (body_part in list(FOOT_LEFT, FOOT_RIGHT, LEG_LEFT, LEG_RIGHT)))
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holder.visible_message(\
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"\The [holder.legcuffed.name] falls off of [holder.name].",\
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"\The [holder.legcuffed.name] falls off you.")
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holder.unEquip(holder.legcuffed)
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holder.drop_item_to_ground(holder.legcuffed)
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/obj/item/organ/external/proc/fracture(silent = FALSE)
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if(is_robotic())
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@@ -182,7 +182,7 @@
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/obj/item/organ_extractor/abductor/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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. = ..()
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if(istype(I, /obj/item/organ/internal) && !storedorgan)
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user.unEquip(I)
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user.unequip(I)
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insert_internal_organ_in_extractor(I)
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/obj/item/organ_extractor/abductor/emp_act(severity)
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@@ -319,7 +319,7 @@
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var/mob/living/carbon/human/H = owner
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if(isobj(H.shoes))
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var/thingy = H.shoes
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if(H.unEquip(H.shoes))
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if(H.drop_item_to_ground(H.shoes))
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walk_away(thingy,H,15,2)
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spawn(20)
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if(thingy)
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@@ -52,7 +52,7 @@
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if(I.w_class > WEIGHT_CLASS_SMALL)
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to_chat(owner, "<span class='notice'>[I] is too large to fit in your [name].</span>")
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return
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if(owner.unEquip(I))
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if(owner.unequip(I))
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owner.visible_message("<span class='notice'>[owner] places [I] into [owner.p_their()] [name].</span>", "<span class='notice'>You place [I] into your [name].</span>")
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I.forceMove(src)
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held_item = I
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@@ -61,7 +61,7 @@
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return
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var/hand = (body_part == ARM_LEFT) ? owner.l_hand : owner.r_hand
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if(hand && owner.canUnEquip(hand))
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owner.unEquip(hand)
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owner.drop_item_to_ground(hand)
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to_chat(owner, "<span class='userdanger'>Your [name] malfunctions, dropping what it was holding!</span>")
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owner.custom_emote(EMOTE_VISIBLE, "drops what [owner.p_they()] [owner.p_were()] holding, [owner.p_their()] [name] malfunctioning!")
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@@ -144,7 +144,8 @@
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owner.AdjustWeakened(4 SECONDS)
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/obj/item/organ/external/foot/remove()
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if(owner && owner.shoes) owner.unEquip(owner.shoes)
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if(owner && owner.shoes)
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owner.drop_item_to_ground(owner.shoes)
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. = ..()
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/obj/item/organ/external/foot/right
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@@ -175,7 +176,7 @@
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return
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var/hand = (body_part == HAND_LEFT) ? owner.l_hand : owner.r_hand
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if(hand && owner.canUnEquip(hand))
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owner.unEquip(hand)
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owner.drop_item_to_ground(hand)
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to_chat(owner, "<span class='userdanger'>Your [name] malfunctions, dropping what it was holding!</span>")
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owner.custom_emote(EMOTE_VISIBLE, "drops what [owner.p_they()] [owner.p_were()] holding, [owner.p_their()] [name] malfunctioning!")
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@@ -183,11 +184,11 @@
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if(owner)
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update_hand_missing()
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if(owner.gloves)
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owner.unEquip(owner.gloves)
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owner.drop_item_to_ground(owner.gloves)
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if(owner.l_hand && (body_part == HAND_LEFT))
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owner.unEquip(owner.l_hand, TRUE)
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owner.drop_item_to_ground(owner.l_hand, force = TRUE)
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if(owner.r_hand && (body_part == HAND_RIGHT))
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owner.unEquip(owner.r_hand, TRUE)
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owner.drop_item_to_ground(owner.r_hand, force = TRUE)
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. = ..()
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@@ -274,15 +275,15 @@
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dna = owner.dna.Clone()
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name = "[dna.real_name]'s head"
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if(owner.glasses)
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owner.unEquip(owner.glasses, force = TRUE)
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owner.drop_item_to_ground(owner.glasses, force = TRUE)
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if(owner.head)
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owner.unEquip(owner.head, force = TRUE)
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owner.drop_item_to_ground(owner.head, force = TRUE)
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if(owner.l_ear)
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owner.unEquip(owner.l_ear, force = TRUE)
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owner.drop_item_to_ground(owner.l_ear, force = TRUE)
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if(owner.r_ear)
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owner.unEquip(owner.r_ear, force = TRUE)
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owner.drop_item_to_ground(owner.r_ear, force = TRUE)
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if(owner.wear_mask)
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owner.unEquip(owner.wear_mask, force = TRUE)
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owner.drop_item_to_ground(owner.wear_mask, force = TRUE)
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owner.update_hair()
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owner.update_fhair()
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owner.update_head_accessory()
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