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Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip. * fix things found in testing * more fixes from testing * fix removal of hooded suits * fix flayers inability to deploy swarmprod * fix changeling blade activation * unnecessary parens * pass default unequip args to proc overrides * fix belts being able to forceMove into full hands
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@@ -182,7 +182,7 @@
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/obj/item/organ_extractor/abductor/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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. = ..()
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if(istype(I, /obj/item/organ/internal) && !storedorgan)
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user.unEquip(I)
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user.unequip(I)
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insert_internal_organ_in_extractor(I)
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/obj/item/organ_extractor/abductor/emp_act(severity)
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