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@@ -108,7 +108,7 @@
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explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station."
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if("sacrifice")
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if(sacrifice_target && sacrifice_target.current)
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explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell blood join) and three acolytes to do so."
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explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.role_alt_title ? sacrifice_target.role_alt_title : sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell blood join) and three acolytes to do so."
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else
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explanation = "Free objective."
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if("eldergod")
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@@ -307,9 +307,9 @@
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explanation = "Free objective"
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else
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if(sacrificed.Find(sacrifice_target))
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explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. \green <b>Success!</b>"
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explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.role_alt_title ? sacrifice_target.role_alt_title : sacrifice_target.assigned_role]. \green <b>Success!</b>"
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else if(sacrifice_target && sacrifice_target.current)
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explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. \red Failed."
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explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.role_alt_title ? sacrifice_target.role_alt_title : sacrifice_target.assigned_role]. \red Failed."
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else
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explanation = "Sacrifice Unknown, the Unknown whos body was likely gibbed. \red Failed."
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if("eldergod")
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@@ -33,7 +33,7 @@ datum/objective/decapitate
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find_target()
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..()
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if(target && target.current)
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explanation_text = "[target.current.real_name], the [target.assigned_role], has defied us for the last time. Make an example of him, and bring us his severed head."
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explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role], has defied us for the last time. Make an example of him, and bring us his severed head."
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else
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explanation_text = "Free Objective"
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return target
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@@ -42,7 +42,7 @@ datum/objective/decapitate
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role], has defied us for the last time. Make an example of him, and bring us his severed head."
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explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)], has defied us for the last time. Make an example of him, and bring us his severed head."
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else
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explanation_text = "Free Objective"
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return target
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@@ -66,7 +66,7 @@ datum/objective/assassinate
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
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explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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@@ -75,7 +75,7 @@ datum/objective/assassinate
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
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explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
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else
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explanation_text = "Free Objective"
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return target
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@@ -96,7 +96,7 @@ datum/objective/mutiny
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
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explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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@@ -105,7 +105,7 @@ datum/objective/mutiny
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
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explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
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else
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explanation_text = "Free Objective"
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return target
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@@ -138,7 +138,7 @@ datum/objective/debrain//I want braaaainssss
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Steal the brain of [target.current.real_name] the [!role_type ? target.assigned_role : target.special_role]."
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explanation_text = "Steal the brain of [target.current.real_name] the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
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else
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explanation_text = "Free Objective"
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return target
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@@ -162,7 +162,7 @@ datum/objective/protect//The opposite of killing a dude.
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Protect [target.current.real_name], the [target.assigned_role]."
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explanation_text = "Protect [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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@@ -171,7 +171,7 @@ datum/objective/protect//The opposite of killing a dude.
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
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explanation_text = "Protect [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
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else
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explanation_text = "Free Objective"
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return target
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@@ -72,7 +72,7 @@
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var/datum/objective/assassinate/rev_obj = new
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rev_obj.owner = rev_mind
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rev_obj.target = head_mind
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rev_obj.explanation_text = "Assassinate [head_mind.current.real_name], the [head_mind.assigned_role]."
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rev_obj.explanation_text = "Assassinate [head_mind.current.real_name], the [head_mind.role_alt_title ? head_mind.role_alt_title : head_mind.assigned_role]."
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rev_mind.objectives += rev_obj
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equip_traitor(rev_mind.current, 1) //changing how revs get assigned their uplink so they can get PDA uplinks. --NEO
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@@ -102,7 +102,7 @@
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var/datum/objective/mutiny/rev_obj = new
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rev_obj.owner = rev_mind
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rev_obj.target = head_mind
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rev_obj.explanation_text = "Assassinate [head_mind.current.real_name], the [head_mind.assigned_role]."
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rev_obj.explanation_text = "Assassinate [head_mind.current.real_name], the [head_mind.role_alt_title ? head_mind.role_alt_title : head_mind.assigned_role]."
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rev_mind.objectives += rev_obj
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/datum/game_mode/proc/greet_revolutionary(var/datum/mind/rev_mind, var/you_are=1)
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