mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Reverts maps. Fixes conflict.
This commit is contained in:
@@ -43,7 +43,7 @@ AI MODULES
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src.transmitInstructions(comp.current, usr)
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to_chat(comp.current, "These are your laws now:")
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comp.current.show_laws()
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for(var/mob/living/silicon/robot/R in mob_list)
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for(var/mob/living/silicon/robot/R in GLOB.mob_list)
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if(R.lawupdate && (R.connected_ai == comp.current))
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to_chat(R, "These are your laws now:")
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R.show_laws()
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@@ -1,7 +1,34 @@
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/*
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CONTAINS:
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RCD
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RCD // no fucking shit sherlock
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*/
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#define RCD_PAGE_MAIN 1
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#define RCD_PAGE_AIRLOCK 2
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#define RCD_MODE_TURF "Turf"
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#define RCD_MODE_AIRLOCK "Airlock"
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#define RCD_MODE_DECON "Deconstruct"
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#define RCD_MODE_WINDOW "Windows"
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GLOBAL_LIST_INIT(rcd_door_types, list(
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/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
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/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
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/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
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/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
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/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
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/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
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/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
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/obj/machinery/door/airlock/maintenance/external = "External Maintenance",
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/obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
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/obj/machinery/door/airlock/freezer = "Freezer",
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/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
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/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
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/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
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/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
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/obj/machinery/door/airlock/hatch = "Airtight Hatch",
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/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch"
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))
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/obj/item/rcd
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name = "rapid-construction-device (RCD)"
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desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
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@@ -21,76 +48,123 @@ RCD
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toolspeed = 1
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usesound = 'sound/items/Deconstruct.ogg'
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flags_2 = NO_MAT_REDEMPTION_2
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req_access = list(access_engine)
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// Important shit
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var/datum/effect_system/spark_spread/spark_system
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var/max_matter = 100
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var/matter = 0
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var/working = 0
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var/mode = 1
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var/max_matter = 100
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var/mode = RCD_MODE_TURF
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var/canRwall = 0
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var/menu = 1
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// UI shit
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var/menu = RCD_PAGE_MAIN
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var/locked = TRUE
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var/door_type = /obj/machinery/door/airlock
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var/door_name = "Airlock"
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req_access = list(access_engine)
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var/list/door_accesses = list()
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var/list/door_accesses_list = list()
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var/one_access
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var/locked = 1
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var/static/list/allowed_door_types = list(
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/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
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/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
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/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
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/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
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/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
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/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
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/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
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/obj/machinery/door/airlock/maintenance/external = "External Maintenance", /obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
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/obj/machinery/door/airlock/freezer = "Freezer",
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/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
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/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
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/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
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/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
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/obj/machinery/door/airlock/hatch = "Airtight Hatch",
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/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch")
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/obj/item/rcd/New()
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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// Stupid shit
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var/static/allowed_targets = list(/turf, /obj/structure/grille, /obj/structure/window, /obj/structure/lattice, /obj/machinery/door/airlock)
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/obj/item/rcd/Initialize()
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. = ..()
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spark_system = new /datum/effect_system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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rcd_list += src
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GLOB.rcd_list += src
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door_accesses_list = list()
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for(var/access in get_all_accesses())
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door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
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return
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/obj/item/rcd/examine(mob/user)
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. = ..()
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to_chat(user, "MATTER: [matter]/[max_matter] matter-units.")
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to_chat(user, "MODE: [mode].")
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/obj/item/rcd/Destroy()
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QDEL_NULL(spark_system)
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rcd_list -= src
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GLOB.rcd_list -= src
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return ..()
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/obj/item/rcd/proc/get_airlock_image(airlock_type)
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var/obj/machinery/door/airlock/proto = airlock_type
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var/ic = initial(proto.icon)
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var/mutable_appearance/MA = mutable_appearance(ic, "closed")
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if(!initial(proto.glass))
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MA.overlays += "fill_closed"
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// Not scaling these down to button size because they look horrible then, instead just bumping up radius.
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return MA
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/obj/item/rcd/proc/check_menu(mob/living/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/item/rcd/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/rcd_ammo))
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var/obj/item/rcd_ammo/R = W
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if((matter + R.ammoamt) > max_matter)
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to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
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return
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matter += R.ammoamt
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user.drop_item()
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qdel(W)
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if(!user.unEquip(R))
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to_chat(user, "<span class='warning'>[R] is stuck to your hand!</span>")
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return
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qdel(R)
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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SSnanoui.update_uis(src)
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/obj/item/rcd/proc/radial_menu(mob/user)
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if(!check_menu(user))
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return
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var/list/choices = list(
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RCD_MODE_AIRLOCK = image(icon = 'icons/obj/interface.dmi', icon_state = "airlock"),
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RCD_MODE_DECON = image(icon = 'icons/obj/interface.dmi', icon_state = "delete"),
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RCD_MODE_WINDOW = image(icon = 'icons/obj/interface.dmi', icon_state = "grillewindow"),
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RCD_MODE_TURF = image(icon = 'icons/obj/interface.dmi', icon_state = "wallfloor"),
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"UI" = image(icon = 'icons/obj/interface.dmi', icon_state = "ui_interact")
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)
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if(mode == RCD_MODE_AIRLOCK)
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choices += list(
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"Change Access" = image(icon = 'icons/obj/interface.dmi', icon_state = "access"),
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"Change Airlock Type" = image(icon = 'icons/obj/interface.dmi', icon_state = "airlocktype")
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)
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choices -= mode // Get rid of the current mode, clicking it won't do anything.
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var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
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if(!check_menu(user))
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return
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switch(choice)
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if(RCD_MODE_AIRLOCK, RCD_MODE_DECON, RCD_MODE_WINDOW, RCD_MODE_TURF)
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mode = choice
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if("UI")
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menu = RCD_PAGE_MAIN
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ui_interact(user)
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return
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if("Change Access", "Change Airlock Type")
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menu = RCD_PAGE_AIRLOCK
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ui_interact(user)
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return
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else
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return
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playsound(src, 'sound/effects/pop.ogg', 50, 0)
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to_chat(user, "<span class='notice'>You change [src]'s mode to '[choice]'.</span>")
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/obj/item/rcd/attack_self(mob/user)
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//Change the mode
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ui_interact(user)
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//Change the mode // Oh I thought the UI was just for fucking staring at
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radial_menu(user)
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/obj/item/rcd/attack_self_tk(mob/user)
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ui_interact(user)
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radial_menu(user)
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/obj/item/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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@@ -110,10 +184,10 @@ RCD
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data["one_access"] = one_access
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data["locked"] = locked
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if(menu == 2)
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if(menu == RCD_PAGE_AIRLOCK)
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var/list/door_types_list = list()
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for(var/type in allowed_door_types)
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door_types_list[++door_types_list.len] = list("name" = allowed_door_types[type], "type" = type)
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for(var/type in GLOB.rcd_door_types)
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door_types_list[++door_types_list.len] = list("name" = GLOB.rcd_door_types[type], "type" = type)
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data["allowed_door_types"] = door_types_list
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data["door_accesses"] = door_accesses_list
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@@ -128,13 +202,13 @@ RCD
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spark_system.start()
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if(href_list["mode"])
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mode = text2num(href_list["mode"])
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mode = href_list["mode"]
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. = 1
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if(href_list["door_type"])
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var/new_door_type = text2path(href_list["door_type"])
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if(!(new_door_type in allowed_door_types))
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message_admins("RCD HREF exploit attempted by [key_name(usr, usr.client)]!")
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if(!(new_door_type in GLOB.rcd_door_types))
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message_admins("RCD Door HREF exploit attempted by [key_name(usr)]!")
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return
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door_type = new_door_type
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. = 1
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@@ -144,234 +218,229 @@ RCD
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. = 1
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if(href_list["login"])
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if(istype(usr,/mob/living/silicon))
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locked = 0
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else
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var/obj/item/I = usr.get_active_hand()
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if(istype(I, /obj/item/pda))
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var/obj/item/pda/pda = I
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I = pda.id
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var/obj/item/card/id/ID = I
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if(istype(ID) && ID && check_access(ID))
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locked = 0
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if(allowed(usr))
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locked = FALSE
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. = 1
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if(href_list["logout"])
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locked = 1
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locked = TRUE
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. = 1
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if(href_list["toggle_one_access"] && !locked)
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one_access = !one_access
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. = 1
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if(!locked)
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if(href_list["toggle_one_access"])
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one_access = !one_access
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. = 1
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if(href_list["toggle_access"] && !locked)
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var/href_access = text2num(href_list["toggle_access"])
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if(href_access in door_accesses)
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door_accesses -= href_access
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else
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door_accesses += href_access
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door_accesses_list = list()
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for(var/access in get_all_accesses())
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door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
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. = 1
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if(href_list["toggle_access"])
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var/href_access = text2num(href_list["toggle_access"])
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if(href_access in door_accesses)
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door_accesses -= href_access
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else
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door_accesses += href_access
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door_accesses_list = list()
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for(var/access in get_all_accesses())
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door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
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. = 1
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if(href_list["choice"] && !locked)
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var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.","Airlock Name"),1,MAX_MESSAGE_LEN))
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if(temp_t)
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door_name = temp_t
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if(href_list["choice"])
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var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.", "Airlock Name"), 1, MAX_MESSAGE_LEN))
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if(temp_t)
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door_name = temp_t
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/obj/item/rcd/proc/activate()
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playsound(loc, usesound, 50, 1)
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/obj/item/rcd/proc/mode_turf(atom/A, mob/user)
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if(isspaceturf(A) || istype(A, /obj/structure/lattice))
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if(useResource(1, user))
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to_chat(user, "Building Floor...")
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playsound(loc, usesound, 50, 1)
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var/turf/AT = get_turf(A)
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AT.ChangeTurf(/turf/simulated/floor/plating)
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return TRUE
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return FALSE
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if(isfloorturf(A))
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if(checkResource(3, user))
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to_chat(user, "Building Wall...")
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 20 * toolspeed, target = A))
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if(!useResource(3, user))
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return FALSE
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playsound(loc, usesound, 50, 1)
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/wall)
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return TRUE
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return FALSE
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return FALSE
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/obj/item/rcd/proc/mode_airlock(atom/A, mob/user)
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if(isfloorturf(A) && checkResource(10, user))
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to_chat(user, "Building Airlock...")
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50 * toolspeed, target = A))
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if(locate(/obj/machinery/door/airlock) in A.contents)
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return FALSE
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if(!useResource(10, user))
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return FALSE
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playsound(loc, usesound, 50, 1)
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var/obj/machinery/door/airlock/T = new door_type(A)
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T.name = door_name
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T.autoclose = TRUE
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if(one_access)
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T.req_one_access = door_accesses.Copy()
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else
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T.req_access = door_accesses.Copy()
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return FALSE
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return FALSE
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/obj/item/rcd/proc/mode_decon(atom/A, mob/user)
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if(iswallturf(A))
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if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
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return FALSE
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if(checkResource(5, user))
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to_chat(user, "Deconstructing Wall...")
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40 * toolspeed, target = A))
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if(!useResource(5, user))
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return FALSE
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playsound(loc, usesound, 50, 1)
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating)
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return TRUE
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return FALSE
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if(isfloorturf(A))
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if(checkResource(5, user))
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to_chat(user, "Deconstructing Floor...")
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50 * toolspeed, target = A))
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if(!useResource(5, user))
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return FALSE
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playsound(loc, usesound, 50, 1)
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var/turf/AT = A
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AT.ChangeTurf(/turf/space)
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return TRUE
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return FALSE
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if(istype(A, /obj/machinery/door/airlock))
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if(checkResource(20, user))
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to_chat(user, "Deconstructing Airlock...")
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50 * toolspeed, target = A))
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if(!useResource(20, user))
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return FALSE
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playsound(loc, usesound, 50, 1)
|
||||
qdel(A)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
|
||||
A = locate(/obj/structure/grille) in A.loc
|
||||
if(istype(A, /obj/structure/grille))
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Deconstructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/turf/T1 = get_turf(A)
|
||||
QDEL_NULL(A)
|
||||
for(var/obj/structure/window/W in T1.contents)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T2 = get_step(T1, cdir)
|
||||
if(locate(/obj/structure/window/full/shuttle) in T2)
|
||||
continue // Shuttle windows? Nah. We don't need extra windows there.
|
||||
if(!(locate(/obj/structure/grille) in T2))
|
||||
continue
|
||||
for(var/obj/structure/window/W in T2)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
var/obj/structure/window/reinforced/W = new(T2)
|
||||
W.dir = turn(cdir, 180)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/rcd/proc/mode_window(atom/A, mob/user)
|
||||
if(isfloorturf(A))
|
||||
if(locate(/obj/structure/grille) in A)
|
||||
return 0 // We already have window
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Constructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/grille) in A)
|
||||
return 0 // We already have window
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
playsound(loc, usesound, 50, 1)
|
||||
new /obj/structure/grille(A)
|
||||
for(var/obj/structure/window/W in A)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T = get_step(A, cdir)
|
||||
if(locate(/obj/structure/grille) in T)
|
||||
for(var/obj/structure/window/W in T)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
else // Build a window!
|
||||
var/obj/structure/window/reinforced/W = new(A)
|
||||
W.dir = cdir
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
|
||||
return 1
|
||||
|
||||
/obj/item/rcd/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
|
||||
return 0
|
||||
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window) || istype(A, /obj/structure/lattice)))
|
||||
return 0
|
||||
if(!proximity)
|
||||
return FALSE
|
||||
if(istype(A, /turf/space/transit))
|
||||
return FALSE
|
||||
if(!is_type_in_list(A, allowed_targets))
|
||||
return FALSE
|
||||
|
||||
switch(mode)
|
||||
if(1)
|
||||
if(istype(A, /turf/space) || istype(A, /obj/structure/lattice))
|
||||
if(useResource(1, user))
|
||||
to_chat(user, "Building Floor...")
|
||||
activate()
|
||||
var/turf/AT = get_turf(A)
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(checkResource(3, user))
|
||||
to_chat(user, "Building Wall ...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 20 * toolspeed, target = A))
|
||||
if(!useResource(3, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/wall)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(2)
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(checkResource(10, user))
|
||||
to_chat(user, "Building Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
for(var/obj/machinery/door/airlock/D in A.contents)
|
||||
return 0
|
||||
if(!useResource(10, user))
|
||||
return 0
|
||||
activate()
|
||||
var/obj/machinery/door/airlock/T = new door_type(A)
|
||||
T.name = door_name
|
||||
T.autoclose = 1
|
||||
if(one_access)
|
||||
T.req_one_access = door_accesses.Copy()
|
||||
else
|
||||
T.req_access = door_accesses.Copy()
|
||||
return 1
|
||||
return 0
|
||||
return 0
|
||||
|
||||
if(3)
|
||||
if(istype(A, /turf/simulated/wall))
|
||||
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
|
||||
return 0
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Wall...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 40 * toolspeed, target = A))
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Floor...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/space)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /obj/machinery/door/airlock))
|
||||
if(checkResource(20, user))
|
||||
to_chat(user, "Deconstructing Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(20, user))
|
||||
return 0
|
||||
activate()
|
||||
qdel(A)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
|
||||
A = locate(/obj/structure/grille) in A.loc
|
||||
|
||||
if(istype(A, /obj/structure/grille))
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Deconstructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/window/full/shuttle) in A.contents)
|
||||
return 0 // Let's not give shuttle-griefers an easy time.
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/T1 = get_turf(A)
|
||||
QDEL_NULL(A)
|
||||
for(var/obj/structure/window/W in T1.contents)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T2 = get_step(T1, cdir)
|
||||
if(locate(/obj/structure/window/full/shuttle) in T2.contents)
|
||||
continue // Shuttle windows? Nah. We don't need extra windows there.
|
||||
if(!(locate(/obj/structure/grille) in T2.contents))
|
||||
continue
|
||||
for(var/obj/structure/window/W in T2.contents)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
var/obj/structure/window/reinforced/W = new(T2)
|
||||
W.dir = turn(cdir, 180)
|
||||
return 1
|
||||
return 0
|
||||
if(4)
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(locate(/obj/structure/grille) in contents)
|
||||
return 0 // We already have window
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Constructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/grille) in A.contents)
|
||||
return 0 // We already have window
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
activate()
|
||||
new /obj/structure/grille(A)
|
||||
for(var/obj/structure/window/W in contents)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T = get_step(A, cdir)
|
||||
if(locate(/obj/structure/grille) in T.contents)
|
||||
for(var/obj/structure/window/W in T.contents)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
else // Build a window!
|
||||
var/obj/structure/window/reinforced/W = new(A)
|
||||
W.dir = cdir
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
|
||||
return 1
|
||||
if(RCD_MODE_TURF)
|
||||
. = mode_turf(A, user)
|
||||
if(RCD_MODE_AIRLOCK)
|
||||
. = mode_airlock(A, user)
|
||||
if(RCD_MODE_DECON)
|
||||
. = mode_decon(A, user)
|
||||
if(RCD_MODE_WINDOW)
|
||||
. = mode_window(A, user)
|
||||
else
|
||||
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
|
||||
return 0
|
||||
. = 0
|
||||
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/obj/item/rcd/proc/useResource(var/amount, var/mob/user)
|
||||
/obj/item/rcd/proc/useResource(amount, mob/user)
|
||||
if(matter < amount)
|
||||
return 0
|
||||
matter -= amount
|
||||
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
|
||||
SSnanoui.update_uis(src)
|
||||
return 1
|
||||
|
||||
/obj/item/rcd/proc/checkResource(var/amount, var/mob/user)
|
||||
/obj/item/rcd/proc/checkResource(amount, mob/user)
|
||||
return matter >= amount
|
||||
/obj/item/rcd/borg/useResource(var/amount, var/mob/user)
|
||||
|
||||
/obj/item/rcd/borg/useResource(amount, mob/user)
|
||||
if(!isrobot(user))
|
||||
return 0
|
||||
return user:cell:use(amount * 160)
|
||||
var/mob/living/silicon/robot/R = user
|
||||
return R.cell.use(amount * 160)
|
||||
|
||||
/obj/item/rcd/borg/checkResource(var/amount, var/mob/user)
|
||||
/obj/item/rcd/borg/checkResource(amount, mob/user)
|
||||
if(!isrobot(user))
|
||||
return 0
|
||||
return user:cell:charge >= (amount * 160)
|
||||
var/mob/living/silicon/robot/R = user
|
||||
return R.cell.charge >= (amount * 160)
|
||||
|
||||
/obj/item/rcd/borg/New()
|
||||
..()
|
||||
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
|
||||
/obj/item/rcd/borg
|
||||
canRwall = 1
|
||||
|
||||
|
||||
/obj/item/rcd/proc/detonate_pulse()
|
||||
audible_message("<span class='danger'><b>[src] begins to vibrate and \
|
||||
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
|
||||
|
||||
@@ -774,9 +774,9 @@
|
||||
// Decals
|
||||
/obj/item/id_decal
|
||||
name = "identification card decal"
|
||||
desc = "A modification kit to make your ID cards look snazzy.."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "batterer"
|
||||
desc = "A nano-cellophane wrap that molds to an ID card to make it look snazzy."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "id_decal"
|
||||
var/decal_name = "identification card"
|
||||
var/decal_desc = "A card used to provide ID and determine access across the station."
|
||||
var/decal_icon_state = "id"
|
||||
@@ -784,30 +784,40 @@
|
||||
var/override_name = 0
|
||||
|
||||
/obj/item/id_decal/gold
|
||||
name = "gold ID card card decal"
|
||||
name = "gold ID card decal"
|
||||
icon_state = "id_decal_gold"
|
||||
desc = "Make your ID look like the Captain's or a self-centered HOP's. Applies to any ID."
|
||||
decal_desc = "A golden card which shows power and might."
|
||||
decal_icon_state = "gold"
|
||||
decal_item_state = "gold_id"
|
||||
|
||||
/obj/item/id_decal/silver
|
||||
name = "silver ID card decal"
|
||||
icon_state = "id_decal_silver"
|
||||
desc = "Make your ID look like HOP's because they wouldn't change it officially. Applies to any ID."
|
||||
decal_desc = "A silver card which shows honour and dedication."
|
||||
decal_icon_state = "silver"
|
||||
decal_item_state = "silver_id"
|
||||
|
||||
/obj/item/id_decal/prisoner
|
||||
name = "prisoner ID card decal"
|
||||
icon_state = "id_decal_prisoner"
|
||||
desc = "All the cool kids have an ID that's this color. Applies to any ID."
|
||||
decal_desc = "You are a number, you are not a free man."
|
||||
decal_icon_state = "prisoner"
|
||||
decal_item_state = "orange-id"
|
||||
|
||||
/obj/item/id_decal/centcom
|
||||
name = "centcom ID card decal"
|
||||
icon_state = "id_decal_centcom"
|
||||
desc = "All the prestige without the responsibility or the access. Applies to any ID."
|
||||
decal_desc = "An ID straight from Cent. Com."
|
||||
decal_icon_state = "centcom"
|
||||
|
||||
/obj/item/id_decal/emag
|
||||
name = "cryptographic sequencer ID card decal"
|
||||
icon_state = "id_decal_emag"
|
||||
desc = "A bundle of wires that you can tape to your ID to look very suspect. Applies to any ID."
|
||||
decal_name = "cryptographic sequencer"
|
||||
decal_desc = "It's a card with a magnetic strip attached to some circuitry."
|
||||
decal_icon_state = "emag"
|
||||
|
||||
@@ -10,53 +10,52 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
|
||||
proximity_sign
|
||||
var/timing = 0
|
||||
var/armed = 0
|
||||
var/timepassed = 0
|
||||
/obj/item/caution/proximity_sign
|
||||
var/timing = 0
|
||||
var/armed = 0
|
||||
var/timepassed = 0
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.mind.assigned_role != "Janitor")
|
||||
return
|
||||
if(armed)
|
||||
armed = 0
|
||||
to_chat(user, "<span class='notice'>You disarm \the [src].</span>")
|
||||
return
|
||||
timing = !timing
|
||||
if(timing)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
armed = 0
|
||||
timepassed = 0
|
||||
to_chat(H, "<span class='notice'>You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]</span>")
|
||||
/obj/item/caution/proximity_sign/attack_self(mob/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.mind.assigned_role != "Janitor")
|
||||
return
|
||||
if(armed)
|
||||
armed = 0
|
||||
to_chat(user, "<span class='notice'>You disarm \the [src].</span>")
|
||||
return
|
||||
timing = !timing
|
||||
if(timing)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
armed = 0
|
||||
timepassed = 0
|
||||
to_chat(H, "<span class='notice'>You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]</span>")
|
||||
|
||||
process()
|
||||
if(!timing)
|
||||
processing_objects.Remove(src)
|
||||
timepassed++
|
||||
if(timepassed >= 15 && !armed)
|
||||
armed = 1
|
||||
timing = 0
|
||||
/obj/item/caution/proximity_sign/process()
|
||||
if(!timing)
|
||||
processing_objects.Remove(src)
|
||||
timepassed++
|
||||
if(timepassed >= 15 && !armed)
|
||||
armed = 1
|
||||
timing = 0
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.m_intent != MOVE_INTENT_WALK)
|
||||
src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(ishuman(C))
|
||||
dead_legs(C)
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
proc/dead_legs(mob/living/carbon/human/H as mob)
|
||||
var/obj/item/organ/external/l = H.get_organ("l_leg")
|
||||
var/obj/item/organ/external/r = H.get_organ("r_leg")
|
||||
if(l)
|
||||
l.droplimb(0, DROPLIMB_SHARP)
|
||||
if(r)
|
||||
r.droplimb(0, DROPLIMB_SHARP)
|
||||
/obj/item/caution/proximity_sign/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.m_intent != MOVE_INTENT_WALK)
|
||||
src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(ishuman(C))
|
||||
dead_legs(C)
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/caution/proximity_sign/proc/dead_legs(mob/living/carbon/human/H as mob)
|
||||
var/obj/item/organ/external/l = H.get_organ("l_leg")
|
||||
var/obj/item/organ/external/r = H.get_organ("r_leg")
|
||||
if(l)
|
||||
l.droplimb(0, DROPLIMB_SHARP)
|
||||
if(r)
|
||||
r.droplimb(0, DROPLIMB_SHARP)
|
||||
|
||||
@@ -23,6 +23,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
body_parts_covered = null
|
||||
attack_verb = null
|
||||
container_type = INJECTABLE
|
||||
var/lit = FALSE
|
||||
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
||||
var/icon_off = "cigoff"
|
||||
@@ -50,7 +51,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
processing_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/mask/cigarette/attack(var/mob/living/M, var/mob/living/user, def_zone)
|
||||
/obj/item/clothing/mask/cigarette/attack(mob/living/M, mob/living/user, def_zone)
|
||||
if(istype(M) && M.on_fire)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(M)
|
||||
@@ -305,6 +306,8 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/reagent_containers))
|
||||
return
|
||||
if(istype(W, /obj/item/match))
|
||||
..()
|
||||
else
|
||||
@@ -370,6 +373,8 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/reagent_containers))
|
||||
return
|
||||
if(istype(W, /obj/item/match))
|
||||
..()
|
||||
else
|
||||
|
||||
@@ -159,9 +159,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/hulkmut/New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihulk
|
||||
name = "DNA-Injector (Anti-Hulk)"
|
||||
@@ -169,9 +170,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihulk/New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/xraymut
|
||||
name = "DNA-Injector (Xray)"
|
||||
@@ -179,9 +181,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 8
|
||||
New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/xraymut/New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antixray
|
||||
name = "DNA-Injector (Anti-Xray)"
|
||||
@@ -189,10 +192,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 8
|
||||
New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antixray/New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/firemut
|
||||
name = "DNA-Injector (Fire)"
|
||||
@@ -200,9 +203,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 10
|
||||
New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/firemut/New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antifire
|
||||
name = "DNA-Injector (Anti-Fire)"
|
||||
@@ -210,9 +214,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 10
|
||||
New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antifire/New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
@@ -220,9 +225,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut/darkbundle
|
||||
name = "DNA injector"
|
||||
@@ -235,9 +241,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitele/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/nobreath
|
||||
name = "DNA-Injector (Breathless)"
|
||||
@@ -245,9 +252,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/nobreath/New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinobreath
|
||||
name = "DNA-Injector (Anti-Breathless)"
|
||||
@@ -255,9 +263,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinobreath/New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/remoteview
|
||||
name = "DNA-Injector (Remote View)"
|
||||
@@ -265,9 +274,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/remoteview/New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiremoteview
|
||||
name = "DNA-Injector (Anti-Remote View)"
|
||||
@@ -275,9 +285,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiremoteview/New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/regenerate
|
||||
name = "DNA-Injector (Regeneration)"
|
||||
@@ -285,9 +296,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/regenerate/New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiregenerate
|
||||
name = "DNA-Injector (Anti-Regeneration)"
|
||||
@@ -295,9 +307,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiregenerate/New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/runfast
|
||||
name = "DNA-Injector (Increase Run)"
|
||||
@@ -305,9 +318,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/runfast/New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antirunfast
|
||||
name = "DNA-Injector (Anti-Increase Run)"
|
||||
@@ -315,9 +329,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antirunfast/New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/morph
|
||||
name = "DNA-Injector (Morph)"
|
||||
@@ -325,9 +340,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/morph/New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimorph
|
||||
name = "DNA-Injector (Anti-Morph)"
|
||||
@@ -335,9 +351,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimorph/New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/noprints
|
||||
name = "DNA-Injector (No Prints)"
|
||||
@@ -345,9 +362,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/noprints/New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinoprints
|
||||
name = "DNA-Injector (Anti-No Prints)"
|
||||
@@ -355,9 +373,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinoprints/New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/insulation
|
||||
name = "DNA-Injector (Shock Immunity)"
|
||||
@@ -365,9 +384,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/insulation/New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiinsulation
|
||||
name = "DNA-Injector (Anti-Shock Immunity)"
|
||||
@@ -375,9 +395,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiinsulation/New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/midgit
|
||||
name = "DNA-Injector (Small Size)"
|
||||
@@ -385,9 +406,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/midgit/New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimidgit
|
||||
name = "DNA-Injector (Anti-Small Size)"
|
||||
@@ -395,9 +417,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimidgit/New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/dnainjector/antiglasses
|
||||
@@ -406,9 +429,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 1
|
||||
New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiglasses/New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/glassesmut
|
||||
name = "DNA-Injector (Glasses)"
|
||||
@@ -416,9 +440,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 1
|
||||
New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/glassesmut/New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/epimut
|
||||
name = "DNA-Injector (Epi.)"
|
||||
@@ -426,9 +451,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 3
|
||||
New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/epimut/New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiepi
|
||||
name = "DNA-Injector (Anti-Epi.)"
|
||||
@@ -436,9 +462,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 3
|
||||
New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiepi/New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticough
|
||||
name = "DNA-Injector (Anti-Cough)"
|
||||
@@ -446,9 +473,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 5
|
||||
New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticough/New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/coughmut
|
||||
name = "DNA-Injector (Cough)"
|
||||
@@ -456,9 +484,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 5
|
||||
New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/coughmut/New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/clumsymut
|
||||
name = "DNA-Injector (Clumsy)"
|
||||
@@ -466,9 +495,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 6
|
||||
New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/clumsymut/New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticlumsy
|
||||
name = "DNA-Injector (Anti-Clumy)"
|
||||
@@ -476,9 +506,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 6
|
||||
New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticlumsy/New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitour
|
||||
name = "DNA-Injector (Anti-Tour.)"
|
||||
@@ -486,9 +517,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 7
|
||||
New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitour/New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/tourmut
|
||||
name = "DNA-Injector (Tour.)"
|
||||
@@ -496,9 +528,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 7
|
||||
New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/tourmut/New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/stuttmut
|
||||
name = "DNA-Injector (Stutt.)"
|
||||
@@ -506,9 +539,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 9
|
||||
New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/stuttmut/New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/dnainjector/antistutt
|
||||
@@ -517,9 +551,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 9
|
||||
New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antistutt/New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/blindmut
|
||||
name = "DNA-Injector (Blind)"
|
||||
@@ -527,9 +562,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 11
|
||||
New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/blindmut/New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiblind
|
||||
name = "DNA-Injector (Anti-Blind)"
|
||||
@@ -537,9 +573,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 11
|
||||
New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiblind/New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
@@ -547,9 +584,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitele
|
||||
name = "DNA-Injector (Anti-Tele.)"
|
||||
@@ -557,9 +595,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitele/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/deafmut
|
||||
name = "DNA-Injector (Deaf)"
|
||||
@@ -567,9 +606,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 13
|
||||
New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/deafmut/New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antideaf
|
||||
name = "DNA-Injector (Anti-Deaf)"
|
||||
@@ -577,9 +617,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 13
|
||||
New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antideaf/New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/hallucination
|
||||
name = "DNA-Injector (Halluctination)"
|
||||
@@ -587,9 +628,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/hallucination/New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihallucination
|
||||
name = "DNA-Injector (Anti-Hallucination)"
|
||||
@@ -597,9 +639,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihallucination/New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/h2m
|
||||
name = "DNA-Injector (Human > Monkey)"
|
||||
@@ -607,9 +650,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 14
|
||||
New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/h2m/New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/m2h
|
||||
name = "DNA-Injector (Monkey > Human)"
|
||||
@@ -617,6 +661,7 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 14
|
||||
New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/m2h/New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
@@ -6,52 +6,52 @@
|
||||
icon_state = "lepopen"
|
||||
var/used = null
|
||||
|
||||
/obj/item/dnascrambler/update_icon()
|
||||
if(used)
|
||||
icon_state = "lepopen0"
|
||||
else
|
||||
icon_state = "lepopen"
|
||||
|
||||
/obj/item/dnascrambler/attack(mob/M as mob, mob/user as mob)
|
||||
if(!M || !user)
|
||||
return
|
||||
|
||||
if(!ishuman(M) || !ishuman(user))
|
||||
return
|
||||
|
||||
if(used)
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(NO_DNA in H.dna.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.</span>")
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
user.visible_message("<span class='danger'>[user] injects [user.p_them()]self with [src]!</span>")
|
||||
injected(user, user)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
|
||||
if(do_mob(user,M,30))
|
||||
user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
|
||||
injected(M, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
|
||||
|
||||
/obj/item/dnascrambler/proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user)
|
||||
if(istype(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
scramble(1, H, 100)
|
||||
H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species.
|
||||
H.sync_organ_dna(assimilate = 1)
|
||||
H.update_body(0)
|
||||
H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
|
||||
H.reset_markings() //...Or markings.
|
||||
H.dna.ResetUIFrom(H)
|
||||
target.update_icons()
|
||||
|
||||
add_attack_logs(user, target, "injected with [src]")
|
||||
used = 1
|
||||
update_icon()
|
||||
if(used)
|
||||
icon_state = "lepopen0"
|
||||
else
|
||||
icon_state = "lepopen"
|
||||
|
||||
attack(mob/M as mob, mob/user as mob)
|
||||
if(!M || !user)
|
||||
return
|
||||
|
||||
if(!ishuman(M) || !ishuman(user))
|
||||
return
|
||||
|
||||
if(used)
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(NO_DNA in H.dna.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.</span>")
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
user.visible_message("<span class='danger'>[user] injects [user.p_them()]self with [src]!</span>")
|
||||
injected(user, user)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
|
||||
if(do_mob(user,M,30))
|
||||
user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
|
||||
injected(M, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
|
||||
|
||||
proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user)
|
||||
if(istype(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
scramble(1, H, 100)
|
||||
H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species.
|
||||
H.sync_organ_dna(assimilate = 1)
|
||||
H.update_body(0)
|
||||
H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
|
||||
H.reset_markings() //...Or markings.
|
||||
H.dna.ResetUIFrom(H)
|
||||
target.update_icons()
|
||||
|
||||
add_attack_logs(user, target, "injected with [src]")
|
||||
used = 1
|
||||
update_icon()
|
||||
name = "used " + name
|
||||
name = "used " + name
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
src.target = AM
|
||||
loc = null
|
||||
|
||||
message_admins("[key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [det_time] second fuse",0,1)
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [det_time] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z]) with [det_time] second fuse")
|
||||
|
||||
target.overlays += image_overlay
|
||||
@@ -88,7 +88,7 @@
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time*10)
|
||||
|
||||
/obj/item/grenade/plastic/suicide_act(mob/user)
|
||||
message_admins("[key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) suicided with [src.name] at ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) suicided with [src.name] at ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
|
||||
log_game("[key_name(user)] suicided with [name] at ([user.x],[user.y],[user.z])")
|
||||
user.visible_message("<span class='suicide'>[user] activates the [name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
|
||||
var/message_say = "FOR NO RAISIN!"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
container_type = AMOUNT_VISIBLE
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
var/max_water = 50
|
||||
@@ -36,11 +37,8 @@
|
||||
sprite_name = "miniFE"
|
||||
|
||||
/obj/item/extinguisher/examine(mob/user)
|
||||
if(..(user, 0))
|
||||
to_chat(usr, "[bicon(src)] [src.name] contains:")
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
to_chat(user, "<span class='notice'>[R.volume] units of [R.name]</span>")
|
||||
. = ..()
|
||||
to_chat(user, "<span class='notice'>The safety is [safety ? "on" : "off"].</span>")
|
||||
|
||||
|
||||
/obj/item/extinguisher/New()
|
||||
|
||||
@@ -25,7 +25,7 @@ obj/item/sparkler
|
||||
icon = 'icons/obj/fireworks.dmi'
|
||||
icon_state = "sparkler_0"
|
||||
var/litzor = 0
|
||||
var/datum/effect_system/spark_spread/S
|
||||
|
||||
obj/item/sparkler/attackby(obj/item/W,mob/user, params)
|
||||
if(litzor)
|
||||
return
|
||||
@@ -36,11 +36,7 @@ obj/item/sparkler/attackby(obj/item/W,mob/user, params)
|
||||
icon_state = "sparkler_1"
|
||||
var/b = rand(5,9)
|
||||
for(var/xy, xy<=b, xy++)
|
||||
S = new()
|
||||
S.set_up(1,0,src.loc)
|
||||
if(ismob(src.loc) || isobj(src.loc))
|
||||
S.attach(src.loc)
|
||||
S.start()
|
||||
do_sparks(1, 0, loc)
|
||||
sleep(10)
|
||||
qdel(src)
|
||||
/obj/crate/fireworks
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)][ADMIN_QUE(M,"(?)")] ([admin_jump_link(M)]) and last touched by [key_name_admin(last)][ADMIN_QUE(last,"(?)")] ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z]) [contained]")
|
||||
|
||||
update_mob()
|
||||
@@ -419,7 +419,7 @@
|
||||
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[last]'>FLW</A>) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)][ADMIN_QUE(M,"(?)")] ([ADMIN_FLW(M,"FLW")]) and last touched by [key_name_admin(last)][ADMIN_QUE(last,"(?)")] ([ADMIN_FLW(last,"FLW")]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
@@ -432,18 +432,18 @@
|
||||
desc = "Used for emergency sealing of air breaches."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/metalfoam/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("aluminum", 30)
|
||||
B2.reagents.add_reagent("fluorosurfactant", 10)
|
||||
B2.reagents.add_reagent("sacid", 10)
|
||||
B1.reagents.add_reagent("aluminum", 30)
|
||||
B2.reagents.add_reagent("fluorosurfactant", 10)
|
||||
B2.reagents.add_reagent("sacid", 10)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/incendiary
|
||||
@@ -451,19 +451,19 @@
|
||||
desc = "Used for clearing rooms of living things."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/incendiary/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("plasma", 25)
|
||||
B2.reagents.add_reagent("sacid", 25)
|
||||
B1.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("plasma", 25)
|
||||
B2.reagents.add_reagent("sacid", 25)
|
||||
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/antiweed
|
||||
@@ -471,20 +471,20 @@
|
||||
desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/antiweed/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("atrazine", 30)
|
||||
B1.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
B2.reagents.add_reagent("sugar", 20)
|
||||
B2.reagents.add_reagent("atrazine", 10)
|
||||
B1.reagents.add_reagent("atrazine", 30)
|
||||
B1.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
B2.reagents.add_reagent("sugar", 20)
|
||||
B2.reagents.add_reagent("atrazine", 10)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/cleaner
|
||||
@@ -492,18 +492,18 @@
|
||||
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/cleaner/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("fluorosurfactant", 40)
|
||||
B2.reagents.add_reagent("cleaner", 10)
|
||||
B2.reagents.add_reagent("water", 40) //when you make pre-designed foam reactions that carry the reagents, always add water last
|
||||
B1.reagents.add_reagent("fluorosurfactant", 40)
|
||||
B2.reagents.add_reagent("cleaner", 10)
|
||||
B2.reagents.add_reagent("water", 40) //when you make pre-designed foam reactions that carry the reagents, always add water last
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/teargas
|
||||
@@ -511,19 +511,19 @@
|
||||
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/teargas/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("condensedcapsaicin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B1.reagents.add_reagent("condensedcapsaicin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
/obj/item/grenade/chem_grenade/facid
|
||||
name = "acid grenade"
|
||||
@@ -550,19 +550,19 @@
|
||||
desc = "Contains sarin gas; extremely deadly and fast acting; use with extreme caution."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/saringas/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("sarin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B1.reagents.add_reagent("sarin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
#undef EMPTY
|
||||
#undef WIRED
|
||||
|
||||
@@ -10,44 +10,34 @@
|
||||
var/path = 0
|
||||
var/affected_area = 2
|
||||
|
||||
prime()
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
|
||||
/*
|
||||
for(var/turf/simulated/floor/T in view(affected_area, src.loc))
|
||||
if(prob(75))
|
||||
banana(T)
|
||||
*/
|
||||
var/i = 0
|
||||
var/number = 0
|
||||
for(var/direction in alldirs)
|
||||
for(i = 0; i < 2; i++)
|
||||
number++
|
||||
var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
/* var/direction = pick(alldirs)
|
||||
var/spaces = pick(1;150, 2)
|
||||
var/a = 0
|
||||
for(a = 0; a < spaces; a++)
|
||||
step(peel,direction)*/
|
||||
var/a = 1
|
||||
if(number & 2)
|
||||
for(a = 1; a <= 2; a++)
|
||||
step(peel,direction)
|
||||
else
|
||||
/obj/item/grenade/clown_grenade/prime()
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
|
||||
/*
|
||||
for(var/turf/simulated/floor/T in view(affected_area, src.loc))
|
||||
if(prob(75))
|
||||
banana(T)
|
||||
*/
|
||||
var/i = 0
|
||||
var/number = 0
|
||||
for(var/direction in alldirs)
|
||||
for(i = 0; i < 2; i++)
|
||||
number++
|
||||
var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
/* var/direction = pick(alldirs)
|
||||
var/spaces = pick(1;150, 2)
|
||||
var/a = 0
|
||||
for(a = 0; a < spaces; a++)
|
||||
step(peel,direction)*/
|
||||
var/a = 1
|
||||
if(number & 2)
|
||||
for(a = 1; a <= 2; a++)
|
||||
step(peel,direction)
|
||||
new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
qdel(src)
|
||||
return
|
||||
/*
|
||||
proc/banana(turf/T as turf)
|
||||
if(!T || !istype(T))
|
||||
return
|
||||
if(locate(/obj/structure/grille) in T)
|
||||
return
|
||||
if(locate(/obj/structure/window) in T)
|
||||
return
|
||||
new /obj/item/grown/bananapeel/traitorpeel(T)
|
||||
*/
|
||||
else
|
||||
step(peel,direction)
|
||||
new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/grown/bananapeel/traitorpeel
|
||||
trip_stun = 0
|
||||
|
||||
@@ -3,17 +3,17 @@
|
||||
desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/list/muck = list("blood","carbon","flour","radium")
|
||||
var/filth = pick(muck - "radium") // not usually radioactive
|
||||
/obj/item/grenade/chem_grenade/dirt/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/list/muck = list("blood","carbon","flour","radium")
|
||||
var/filth = pick(muck - "radium") // not usually radioactive
|
||||
|
||||
B1.reagents.add_reagent(filth,25)
|
||||
if(prob(25))
|
||||
B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
|
||||
B1.reagents.add_reagent(filth,25)
|
||||
if(prob(25))
|
||||
B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
|
||||
|
||||
beakers += B1
|
||||
beakers += B1
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/meat
|
||||
@@ -22,18 +22,18 @@
|
||||
stage = 2
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/meat/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("blood",60)
|
||||
if(prob(5))
|
||||
B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
|
||||
B2.reagents.add_reagent("cryoxadone",30)
|
||||
B1.reagents.add_reagent("blood",60)
|
||||
if(prob(5))
|
||||
B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
|
||||
B2.reagents.add_reagent("cryoxadone",30)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
/obj/item/grenade/chem_grenade/holywater
|
||||
payload_name = "holy water"
|
||||
@@ -41,11 +41,11 @@
|
||||
stage = 2
|
||||
det_time = 30
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B = new(src)
|
||||
B.reagents.add_reagent("holywater",100)
|
||||
beakers += B
|
||||
/obj/item/grenade/chem_grenade/holywater/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B = new(src)
|
||||
B.reagents.add_reagent("holywater",100)
|
||||
beakers += B
|
||||
|
||||
/obj/item/grenade/chem_grenade/hellwater
|
||||
payload_name = "hell water"
|
||||
@@ -53,15 +53,15 @@
|
||||
stage = 2
|
||||
det_time = 30
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
B1.reagents.add_reagent("hell_water",80)
|
||||
B1.reagents.add_reagent("sugar",20)
|
||||
B2.reagents.add_reagent("hell_water", 60)
|
||||
B2.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
/obj/item/grenade/chem_grenade/hellwater/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
B1.reagents.add_reagent("hell_water",80)
|
||||
B1.reagents.add_reagent("sugar",20)
|
||||
B2.reagents.add_reagent("hell_water", 60)
|
||||
B2.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/drugs
|
||||
@@ -69,40 +69,40 @@
|
||||
desc = "How does it work?"
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/drugs/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("space_drugs", 25)
|
||||
B1.reagents.add_reagent("lsd", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B1.reagents.add_reagent("space_drugs", 25)
|
||||
B1.reagents.add_reagent("lsd", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
/obj/item/grenade/chem_grenade/ethanol
|
||||
payload_name = "ethanol"
|
||||
desc = "Ach, that hits the spot."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/ethanol/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("ethanol", 75)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B2.reagents.add_reagent("ethanol", 25)
|
||||
B1.reagents.add_reagent("ethanol", 75)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B2.reagents.add_reagent("ethanol", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
// -------------------------------------
|
||||
// Grenades using new grenade assemblies
|
||||
@@ -208,107 +208,67 @@
|
||||
payload_name = "EMP"
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B1.reagents.add_reagent("uranium",50)
|
||||
B2.reagents.add_reagent("iron",50)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
/obj/item/grenade/chem_grenade/emp/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B1.reagents.add_reagent("uranium",50)
|
||||
B2.reagents.add_reagent("iron",50)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
// Assembly Variants
|
||||
/obj/item/grenade/chem_grenade/emp/remote
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
/obj/item/grenade/chem_grenade/emp/remote/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
|
||||
/obj/item/grenade/chem_grenade/emp/prox
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
/obj/item/grenade/chem_grenade/emp/prox/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
|
||||
/obj/item/grenade/chem_grenade/emp/mine
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
// --------------------------------------
|
||||
// Dangerous slime core grenades
|
||||
// --------------------------------------
|
||||
/*
|
||||
/obj/item/grenade/chem_grenade/large/bluespace
|
||||
payload_name = "bluespace slime"
|
||||
desc = "A standard grenade casing containing weaponized slime extract."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/slime_extract/bluespace/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/bluespace/prox
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/bluespace/mine
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/bluespace/remote
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
*/
|
||||
/obj/item/grenade/chem_grenade/emp/mine/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster
|
||||
payload_name = "gold slime"
|
||||
desc = "A standard grenade containing weaponized slime extract."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/slime_extract/gold/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
/obj/item/grenade/chem_grenade/large/monster/New()
|
||||
..()
|
||||
var/obj/item/slime_extract/gold/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster/prox
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
/obj/item/grenade/chem_grenade/large/monster/prox/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster/mine
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
/obj/item/grenade/chem_grenade/large/monster/mine/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster/remote
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
/obj/item/grenade/chem_grenade/large/monster/remote/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/feast
|
||||
payload_name = "silver slime"
|
||||
desc = "A standard grenade containing weaponized slime extract."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/slime_extract/silver/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
/obj/item/grenade/chem_grenade/large/feast/New()
|
||||
..()
|
||||
var/obj/item/slime_extract/silver/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
// --------------------------------------
|
||||
// Syndie Kits
|
||||
@@ -316,25 +276,30 @@
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotegrenade
|
||||
name = "Remote Grenade Kit"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/explosion/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotegrenade/New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/explosion/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remoteemp
|
||||
name = "Remote EMP Kit"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/emp/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remoteemp/New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/emp/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotelube
|
||||
name = "Remote Lube Kit"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/lube(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotelube/New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/lube(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
@@ -8,31 +8,31 @@
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
/obj/item/grenade/smokebomb/New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
Destroy()
|
||||
QDEL_NULL(smoke)
|
||||
return ..()
|
||||
/obj/item/grenade/smokebomb/Destroy()
|
||||
QDEL_NULL(smoke)
|
||||
return ..()
|
||||
|
||||
prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
/obj/item/grenade/smokebomb/prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
return
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
/obj/item/implant/abductor/proc/get_team_console(var/team)
|
||||
var/obj/machinery/abductor/console/console
|
||||
for(var/obj/machinery/abductor/console/c in abductor_equipment)
|
||||
for(var/obj/machinery/abductor/console/c in GLOB.abductor_equipment)
|
||||
if(c.team == team)
|
||||
console = c
|
||||
break
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Injects things."
|
||||
icon_state = "reagents"
|
||||
origin_tech = "materials=3;biotech=4"
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
/obj/item/implant/chem/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
@@ -24,10 +24,10 @@
|
||||
/obj/item/implant/chem/New()
|
||||
..()
|
||||
create_reagents(50)
|
||||
tracked_implants += src
|
||||
GLOB.tracked_implants += src
|
||||
|
||||
/obj/item/implant/chem/Destroy()
|
||||
tracked_implants -= src
|
||||
GLOB.tracked_implants -= src
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
@@ -8,10 +8,10 @@
|
||||
|
||||
/obj/item/implant/tracking/New()
|
||||
..()
|
||||
tracked_implants += src
|
||||
GLOB.tracked_implants += src
|
||||
|
||||
/obj/item/implant/tracking/Destroy()
|
||||
tracked_implants -= src
|
||||
GLOB.tracked_implants -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/tracking/get_data()
|
||||
|
||||
@@ -136,9 +136,7 @@
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/proc/dissipate()
|
||||
if(!ismob(loc))
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
sparks.set_up(1, 1, src)
|
||||
sparks.start()
|
||||
do_sparks(1, 1, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user)
|
||||
|
||||
@@ -24,8 +24,7 @@
|
||||
icon_on = "zippoon"
|
||||
icon_off = "zippo"
|
||||
|
||||
/obj/item/lighter/random
|
||||
New()
|
||||
/obj/item/lighter/random/New()
|
||||
var/color = pick("r","c","y","g")
|
||||
icon_on = "lighter-[color]-on"
|
||||
icon_off = "lighter-[color]"
|
||||
@@ -183,6 +182,7 @@
|
||||
attack_verb = list("burnt","singed")
|
||||
processing_objects.Add(src)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/match/proc/matchburnout()
|
||||
if(lit)
|
||||
@@ -196,6 +196,7 @@
|
||||
desc = "A match. This one has seen better days."
|
||||
attack_verb = list("flicked")
|
||||
processing_objects.Remove(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/match/dropped(mob/user)
|
||||
matchburnout()
|
||||
|
||||
@@ -215,16 +215,8 @@
|
||||
throw_speed = 3
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_BULKY //So you can't hide it in your pocket or some such.
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
sharp = 1
|
||||
|
||||
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
|
||||
/obj/item/melee/energy/blade/New()
|
||||
..()
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/item/melee/energy/blade/attack_self(mob/user)
|
||||
return
|
||||
|
||||
|
||||
@@ -89,25 +89,25 @@
|
||||
icon_state = "lightning"
|
||||
desc = "test lightning"
|
||||
|
||||
New()
|
||||
/obj/item/lightning/New()
|
||||
icon = midicon
|
||||
icon_state = "1"
|
||||
|
||||
afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
|
||||
var/angle = get_angle(A, user)
|
||||
// to_chat(world, angle)
|
||||
angle = round(angle) + 45
|
||||
if(angle > 180)
|
||||
angle -= 180
|
||||
else
|
||||
angle += 180
|
||||
/obj/item/lightning/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
|
||||
var/angle = get_angle(A, user)
|
||||
//to_chat(world, angle)
|
||||
angle = round(angle) + 45
|
||||
if(angle > 180)
|
||||
angle -= 180
|
||||
else
|
||||
angle += 180
|
||||
|
||||
if(!angle)
|
||||
angle = 1
|
||||
// to_chat(world, "adjusted [angle]")
|
||||
icon_state = "[angle]"
|
||||
// to_chat(world, "[angle] [(get_dist(user, A) - 1)]")
|
||||
user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
|
||||
if(!angle)
|
||||
angle = 1
|
||||
//to_chat(world, "adjusted [angle]")
|
||||
icon_state = "[angle]"
|
||||
//to_chat(world, "[angle] [(get_dist(user, A) - 1)]")
|
||||
user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
|
||||
|
||||
/obj/item/newton
|
||||
name = "newton cradle"
|
||||
|
||||
@@ -18,10 +18,10 @@
|
||||
/obj/item/mop/New()
|
||||
..()
|
||||
create_reagents(mopcap)
|
||||
janitorial_equipment += src
|
||||
GLOB.janitorial_equipment += src
|
||||
|
||||
/obj/item/mop/Destroy()
|
||||
janitorial_equipment -= src
|
||||
GLOB.janitorial_equipment -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/mop/proc/clean(turf/simulated/A)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(5,10,20,30,50,70)
|
||||
volume = 70
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
/obj/item/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
|
||||
if(!proximity)
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
if(!iconrotation && P.is_bent_pipe()) //Automatically rotates dispensed pipes if the user selected auto-rotation
|
||||
P.dir = turn(user.dir, 135)
|
||||
else if(!iconrotation && P.pipe_type in list(PIPE_CONNECTOR, PIPE_UVENT, PIPE_SCRUBBER, PIPE_HEAT_EXCHANGE, PIPE_CAP, PIPE_SUPPLY_CAP, PIPE_SCRUBBERS_CAP, PIPE_INJECTOR, PIPE_PASV_VENT)) //Some pipes dispense oppositely to what you'd expect, but we don't want to do anything if they selected a direction
|
||||
P.flip()
|
||||
P.dir = turn(user.dir, -180)
|
||||
else if(iconrotation && P.is_bent_pipe()) //If user selected a rotation and the pipe is bent
|
||||
P.dir = turn(iconrotation, -45)
|
||||
else if(!iconrotation) //If user selected a rotation
|
||||
|
||||
@@ -35,8 +35,8 @@
|
||||
var/datum/robolimb/robohead = all_robolimbs[C.model]
|
||||
if(H.gender == MALE || isvulpkanin(H))
|
||||
if(C.dna.species)
|
||||
for(var/i in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
|
||||
for(var/i in GLOB.facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/facial_hair/tmp_facial = GLOB.facial_hair_styles_list[i]
|
||||
if(C.dna.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
|
||||
if(C.dna.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
@@ -53,13 +53,13 @@
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
|
||||
return
|
||||
else
|
||||
species_facial_hair = facial_hair_styles_list
|
||||
species_facial_hair = GLOB.facial_hair_styles_list
|
||||
var/f_new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in species_facial_hair
|
||||
//handle normal hair
|
||||
var/list/species_hair = list()
|
||||
if(C.dna.species)
|
||||
for(var/i in hair_styles_public_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_public_list[i]
|
||||
for(var/i in GLOB.hair_styles_public_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = GLOB.hair_styles_public_list[i]
|
||||
if(C.dna.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
|
||||
if(C.dna.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
@@ -76,7 +76,7 @@
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
|
||||
return
|
||||
else
|
||||
species_hair = hair_styles_public_list
|
||||
species_hair = GLOB.hair_styles_public_list
|
||||
var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
|
||||
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo)
|
||||
playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
|
||||
|
||||
@@ -89,6 +89,24 @@
|
||||
icon_state = "clownpack"
|
||||
item_state = "clownpack"
|
||||
|
||||
/obj/item/storage/backpack/clown/syndie
|
||||
|
||||
/obj/item/storage/backpack/clown/syndie/New()
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/clown(src)
|
||||
new /obj/item/clothing/shoes/magboots/clown(src)
|
||||
new /obj/item/clothing/mask/gas/voice/clown(src)
|
||||
new /obj/item/radio/headset/headset_service(src)
|
||||
new /obj/item/pda/clown(src)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/banana(src)
|
||||
new /obj/item/stamp/clown(src)
|
||||
new /obj/item/toy/crayon/rainbow(src)
|
||||
new /obj/item/storage/fancy/crayons(src)
|
||||
new /obj/item/reagent_containers/spray/waterflower(src)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(src)
|
||||
new /obj/item/instrument/bikehorn(src)
|
||||
new /obj/item/bikehorn(src)
|
||||
|
||||
/obj/item/storage/backpack/mime
|
||||
name = "Parcel Parceaux"
|
||||
desc = "A silent backpack made for those silent workers. Silence Co."
|
||||
@@ -167,10 +185,9 @@
|
||||
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
|
||||
icon_state = "nt_deluxe"
|
||||
|
||||
/obj/item/storage/backpack/satchel/withwallet
|
||||
New()
|
||||
..()
|
||||
new /obj/item/storage/wallet/random( src )
|
||||
/obj/item/storage/backpack/satchel/withwallet/New()
|
||||
..()
|
||||
new /obj/item/storage/wallet/random(src)
|
||||
|
||||
/obj/item/storage/backpack/satchel_norm
|
||||
name = "satchel"
|
||||
|
||||
@@ -135,10 +135,10 @@
|
||||
origin_tech = "engineering=2"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
storage_slots = 50
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
can_hold = list(/obj/item/ore)
|
||||
can_hold = list(/obj/item/stack/ore)
|
||||
|
||||
/obj/item/storage/bag/ore/cyborg
|
||||
name = "cyborg mining satchel"
|
||||
@@ -207,122 +207,122 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
allow_quick_empty = 1 // this function is superceded
|
||||
New()
|
||||
..()
|
||||
//verbs -= /obj/item/storage/verb/quick_empty
|
||||
//verbs += /obj/item/storage/bag/sheetsnatcher/quick_empty
|
||||
/obj/item/storage/bag/sheetsnatcher/New()
|
||||
..()
|
||||
//verbs -= /obj/item/storage/verb/quick_empty
|
||||
//verbs += /obj/item/storage/bag/sheetsnatcher/quick_empty
|
||||
|
||||
can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "The snatcher does not accept [W].")
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='warning'>The snatcher is full.</span>")
|
||||
return 0
|
||||
return 1
|
||||
/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "The snatcher does not accept [W].")
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='warning'>The snatcher is full.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
// Modified handle_item_insertion. Would prefer not to, but...
|
||||
handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
else
|
||||
amount = S.amount
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
inserted = 1
|
||||
break
|
||||
|
||||
if(!inserted || !S.amount)
|
||||
usr.unEquip(S)
|
||||
usr.update_icons() //update our overlays
|
||||
if(usr.client && usr.s_active != src)
|
||||
usr.client.screen -= S
|
||||
S.dropped(usr)
|
||||
if(!S.amount)
|
||||
qdel(S)
|
||||
else
|
||||
amount = S.amount
|
||||
S.loc = src
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
inserted = 1
|
||||
break
|
||||
|
||||
if(!inserted || !S.amount)
|
||||
usr.unEquip(S)
|
||||
usr.update_icons() //update our overlays
|
||||
if(usr.client && usr.s_active != src)
|
||||
usr.client.screen -= S
|
||||
S.dropped(usr)
|
||||
if(!S.amount)
|
||||
qdel(S)
|
||||
else
|
||||
S.loc = src
|
||||
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
return 1
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
// Sets up numbered display to show the stack size of each stored mineral
|
||||
// NOTE: numbered display is turned off currently because it's broken
|
||||
orient2hud(mob/user as mob)
|
||||
var/adjusted_contents = contents.len
|
||||
/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user as mob)
|
||||
var/adjusted_contents = contents.len
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
numbered_contents.Add( D )
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
numbered_contents.Add( D )
|
||||
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if(adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if(adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
|
||||
|
||||
// Modified quick_empty verb drops appropriate sized stacks
|
||||
quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
if(!S.amount)
|
||||
qdel(S) // todo: there's probably something missing here
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
/obj/item/storage/bag/sheetsnatcher/quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
if(!S.amount)
|
||||
qdel(S) // todo: there's probably something missing here
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
|
||||
// Instead of removing
|
||||
remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
// that calls this can't recieve a different object than you clicked on.
|
||||
//Therefore, make a new stack internally that has the remainder.
|
||||
// -Sayu
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
// that calls this can't recieve a different object than you clicked on.
|
||||
//Therefore, make a new stack internally that has the remainder.
|
||||
// -Sayu
|
||||
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
|
||||
return ..(S,new_location)
|
||||
return ..(S,new_location)
|
||||
|
||||
// -----------------------------
|
||||
// Sheet Snatcher (Cyborg)
|
||||
|
||||
@@ -631,21 +631,21 @@
|
||||
max_combined_w_class = 280
|
||||
can_hold = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
/obj/item/storage/belt/bluespace/admin/New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
|
||||
new /obj/item/restraints/handcuffs(src)
|
||||
new /obj/item/dnainjector/xraymut(src)
|
||||
new /obj/item/dnainjector/firemut(src)
|
||||
new /obj/item/dnainjector/telemut(src)
|
||||
new /obj/item/dnainjector/hulkmut(src)
|
||||
new /obj/item/restraints/handcuffs(src)
|
||||
new /obj/item/dnainjector/xraymut(src)
|
||||
new /obj/item/dnainjector/firemut(src)
|
||||
new /obj/item/dnainjector/telemut(src)
|
||||
new /obj/item/dnainjector/hulkmut(src)
|
||||
// new /obj/item/spellbook(src) // for smoke effects, door openings, etc
|
||||
// new /obj/item/magic/spellbook(src)
|
||||
|
||||
@@ -660,15 +660,15 @@
|
||||
max_combined_w_class = 280
|
||||
can_hold = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
/obj/item/storage/belt/bluespace/sandbox/New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
@@ -74,9 +74,7 @@
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(weapon, /obj/item/melee/energy/blade))
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
do_sparks(5, 0, loc)
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
to_chat(user, "You slice through the lock on [src].")
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
if(ishuman(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
var/mob/M = usr
|
||||
|
||||
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
||||
if(istype(M.loc,/obj/mecha) || M.incapacitated(FALSE, TRUE, TRUE)) // Stops inventory actions in a mech as well as while being incapacitated
|
||||
return
|
||||
|
||||
if(over_object == M && Adjacent(M)) // this must come before the screen objects only block
|
||||
@@ -100,6 +100,8 @@
|
||||
return L
|
||||
|
||||
/obj/item/storage/proc/show_to(mob/user as mob)
|
||||
if(!user.client)
|
||||
return
|
||||
if(user.s_active != src)
|
||||
for(var/obj/item/I in src)
|
||||
if(I.on_found(user))
|
||||
|
||||
@@ -60,12 +60,12 @@
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/t_scanner(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
else
|
||||
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
|
||||
/obj/item/storage/toolbox/syndicate
|
||||
name = "suspicious looking toolbox"
|
||||
@@ -108,7 +108,7 @@
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/multitool(src)
|
||||
|
||||
|
||||
@@ -272,3 +272,4 @@ To apply, hold the injector a short distance away from the outer thigh before ap
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/balaclava(src)
|
||||
new /obj/item/clothing/accessory/stethoscope(src)
|
||||
new /obj/item/book/manual/engineering_hacking(src)
|
||||
|
||||
@@ -139,12 +139,15 @@
|
||||
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
||||
if(!ismob(L)) //because this was being called on turfs for some reason
|
||||
return
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
return
|
||||
|
||||
|
||||
L.Stun(stunforce)
|
||||
L.Weaken(stunforce)
|
||||
L.apply_effect(STUTTER, stunforce)
|
||||
@@ -166,7 +169,7 @@
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(hit_appends)
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
|
||||
/obj/item/melee/baton/emp_act(severity)
|
||||
if(bcell)
|
||||
|
||||
@@ -116,7 +116,8 @@
|
||||
amount_per_transfer_from_this = 50
|
||||
possible_transfer_amounts = list(25,50,100)
|
||||
volume = 500
|
||||
flags = NODROP | OPENCONTAINER | NOBLUDGEON
|
||||
flags = NODROP | NOBLUDGEON
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
var/obj/item/watertank/tank
|
||||
|
||||
|
||||
@@ -59,14 +59,14 @@ Frequency:
|
||||
if(sr)
|
||||
temp += "<B>Located Beacons:</B><BR>"
|
||||
|
||||
for(var/obj/item/radio/beacon/W in beacons)
|
||||
for(var/obj/item/radio/beacon/W in GLOB.beacons)
|
||||
if(W.frequency == frequency && !W.syndicate)
|
||||
if(W && W.z == z)
|
||||
var/turf/TB = get_turf(W)
|
||||
temp += "[W.code]: [TB.x], [TB.y], [TB.z]<BR>"
|
||||
|
||||
temp += "<B>Located Implants:</B><BR>"
|
||||
for(var/obj/item/implant/tracking/T in tracked_implants)
|
||||
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
|
||||
if(!T.implanted || !T.imp_in)
|
||||
continue
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwy with this."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = null
|
||||
icon_state = "screwdriver_map"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
@@ -133,6 +133,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = 'sound/items/Screwdriver.ogg'
|
||||
toolspeed = 1
|
||||
var/random_color = TRUE //if the screwdriver uses random coloring
|
||||
|
||||
/obj/item/screwdriver/nuke
|
||||
name = "screwdriver"
|
||||
@@ -146,7 +147,7 @@
|
||||
|
||||
/obj/item/screwdriver/New(loc, var/param_color = null)
|
||||
..()
|
||||
if(!icon_state)
|
||||
if(random_color)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","pink","brown","green","cyan","yellow")
|
||||
icon_state = "screwdriver_[param_color]"
|
||||
@@ -168,6 +169,7 @@
|
||||
desc = "A screwdriver made of brass. The handle feels freezing cold."
|
||||
icon_state = "screwdriver_brass"
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/abductor
|
||||
name = "alien screwdriver"
|
||||
@@ -176,6 +178,7 @@
|
||||
icon_state = "screwdriver"
|
||||
usesound = 'sound/items/PSHOOM.ogg'
|
||||
toolspeed = 0.1
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/power
|
||||
name = "hand drill"
|
||||
@@ -192,6 +195,7 @@
|
||||
hitsound = 'sound/items/drill_hit.ogg'
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -215,7 +219,7 @@
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = null
|
||||
icon_state = "cutters"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6
|
||||
@@ -229,10 +233,11 @@
|
||||
usesound = 'sound/items/Wirecutter.ogg'
|
||||
sharp = 1
|
||||
toolspeed = 1
|
||||
var/random_color = TRUE
|
||||
|
||||
/obj/item/wirecutters/New(loc, param_color = null)
|
||||
..()
|
||||
if(!icon_state)
|
||||
if(random_color)
|
||||
if(!param_color)
|
||||
param_color = pick("yellow", "red")
|
||||
icon_state = "cutters_[param_color]"
|
||||
@@ -258,6 +263,7 @@
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
icon_state = "cutters_brass"
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/abductor
|
||||
name = "alien wirecutters"
|
||||
@@ -266,6 +272,7 @@
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
origin_tech = "materials=5;engineering=4;abductor=3"
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
name = "wirecutters"
|
||||
@@ -281,6 +288,7 @@
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
||||
@@ -399,6 +407,7 @@
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/S = H.bodyparts_by_name[user.zone_sel.selecting]
|
||||
|
||||
if(!S)
|
||||
return
|
||||
|
||||
@@ -449,6 +458,9 @@
|
||||
E.heal_damage(rembrute,0,0,1)
|
||||
rembrute = nrembrute
|
||||
user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [E.name] with \the [src].</span>")
|
||||
if(H.bleed_rate && H.isSynthetic())
|
||||
H.bleed_rate = 0
|
||||
user.visible_message("<span class='alert'>\The [user] patches some leaks on [M] with \the [src].</span>")
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -147,6 +147,14 @@
|
||||
wield(user)
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/required/on_give(mob/living/carbon/giver, mob/living/carbon/receiver)
|
||||
var/obj/item/twohanded/required/H = receiver.get_inactive_hand()
|
||||
if(H != null) //Check if he can wield it
|
||||
receiver.drop_item() //Can't wear it so drop it
|
||||
to_chat(receiver, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
|
||||
return
|
||||
equipped(receiver,receiver.hand ? slot_l_hand : slot_r_hand)
|
||||
|
||||
/obj/item/twohanded/required/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot == slot_l_hand || slot == slot_r_hand)
|
||||
@@ -438,7 +446,7 @@
|
||||
if(on)
|
||||
playsound(loc, 'sound/weapons/chainsawstart.ogg', 50, 1)
|
||||
force = on ? force_on : initial(force)
|
||||
throwforce = on ? force_on : initial(force)
|
||||
throwforce = on ? force_on : initial(throwforce)
|
||||
icon_state = "gchainsaw_[on ? "on" : "off"]"
|
||||
|
||||
if(hitsound == "swing_hit")
|
||||
@@ -453,6 +461,16 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/attack_hand(mob/user)
|
||||
. = ..()
|
||||
force = on ? force_on : initial(force)
|
||||
throwforce = on ? force_on : initial(throwforce)
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/on_give(mob/living/carbon/giver, mob/living/carbon/receiver)
|
||||
. = ..()
|
||||
force = on ? force_on : initial(force)
|
||||
throwforce = on ? force_on : initial(throwforce)
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer
|
||||
name = "OOOH BABY"
|
||||
desc = "<span class='warning'>VRRRRRRR!!!</span>"
|
||||
@@ -596,9 +614,7 @@
|
||||
origin_tech = "combat=4;powerstorage=7"
|
||||
|
||||
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
s.set_up(5, 1, target.loc)
|
||||
s.start()
|
||||
do_sparks(5, 1, target.loc)
|
||||
target.visible_message("<span class='danger'>[target.name] was shocked by the [name]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock course through your body sending you flying!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack!</span>")
|
||||
@@ -721,9 +737,7 @@
|
||||
Z.take_organ_damage(0, 30)
|
||||
user.visible_message("<span class='danger'>[user] slams the charged axe into [Z.name] with all [user.p_their()] might!</span>")
|
||||
playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
sparks.set_up(1, 1, src)
|
||||
sparks.start()
|
||||
do_sparks(1, 1, src)
|
||||
|
||||
if(A && wielded && (istype(A, /obj/structure/window) || istype(A, /obj/structure/grille)))
|
||||
if(istype(A, /obj/structure/window))
|
||||
|
||||
Reference in New Issue
Block a user