diff --git a/code/game/dna/genes/vg_powers.dm b/code/game/dna/genes/vg_powers.dm
index 02c473b401a..3e709560a45 100644
--- a/code/game/dna/genes/vg_powers.dm
+++ b/code/game/dna/genes/vg_powers.dm
@@ -173,7 +173,7 @@
M.update_dna()
- M.visible_message("[src] morphs and changes [src.p_their()] appearance!", "You change your appearance!", "Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!")
+ M.visible_message("[src] morphs and changes [p_their()] appearance!", "You change your appearance!", "Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!")
/datum/dna/gene/basic/grant_spell/remotetalk
name="Telepathy"
diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm
index eacaf44c014..32d5824c4d5 100644
--- a/code/game/verbs/suicide.dm
+++ b/code/game/verbs/suicide.dm
@@ -84,7 +84,7 @@
do_suicide(damagetype, held_item)
return
- to_chat(viewers(src), "[src] [replacetext(pick(species.suicide_messages), "their", p_their())] It looks like [src.p_theyre()] trying to commit suicide.")
+ to_chat(viewers(src), "[src] [replacetext(pick(species.suicide_messages), "their", p_their())] It looks like [p_theyre()] trying to commit suicide.")
do_suicide(0)
updatehealth()
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index cca1d750542..060e53df5b7 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -411,7 +411,7 @@ BLIND // can't see anything
desc = "[desc] They have had their toes opened up."
update_icon()
else
- to_chat(user, "[src] have already had [src.p_their()] toes cut open!")
+ to_chat(user, "[src] have already had [p_their()] toes cut open!")
return
else
..()
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index f37e494f85c..2173135cf33 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -256,8 +256,8 @@
H.play_xylophone()
else
if(player_logged)
- M.visible_message("[M] shakes [src], but [src.p_they()] [src.p_do()] not respond. Probably suffering from SSD.", \
- "You shake [src], but [src.p_theyre()] unresponsive. Probably suffering from SSD.")
+ M.visible_message("[M] shakes [src], but [p_they()] [p_do()] not respond. Probably suffering from SSD.", \
+ "You shake [src], but [p_theyre()] unresponsive. Probably suffering from SSD.")
if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15
var/t_him = "it"
if(gender == MALE)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index abd445e3e0a..28dca1afe99 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -306,7 +306,7 @@
if(!prob(martial_art.deflection_chance))
return ..()
if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it
- visible_message("[src] deflects the projectile; [src.p_they()] can't be hit with ranged weapons!", "You deflect the projectile!")
+ visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!")
return 0
..()