mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Merge pull request #602 from Fox-McCloud/Recursive-Explosions
Removes Recursive Explosions
This commit is contained in:
@@ -119,8 +119,6 @@
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var/simultaneous_pm_warning_timeout = 100
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var/use_recursive_explosions //Defines whether the server uses recursive or circular explosions.
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var/assistant_maint = 0 //Do assistants get maint access?
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var/gateway_delay = 6000 //How long the gateway takes before it activates. Default is half an hour.
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var/ghost_interaction = 0
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@@ -216,9 +214,6 @@
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if ("jobs_have_minimal_access")
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config.jobs_have_minimal_access = 1
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if ("use_recursive_explosions")
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use_recursive_explosions = 1
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if ("log_ooc")
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config.log_ooc = 1
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@@ -25,7 +25,6 @@
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icon_state = "door_closed"
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power_channel = ENVIRON
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explosion_resistance = 15
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var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
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var/hackProof = 0 // if 1, this door can't be hacked by the AI
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var/electrified_until = 0 // World time when the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
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@@ -33,11 +33,9 @@
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. = ..()
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if(density)
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layer = closed_layer
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explosion_resistance = initial(explosion_resistance)
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update_heat_protection(get_turf(src))
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else
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layer = open_layer
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explosion_resistance = 0
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if(width > 1)
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@@ -222,7 +220,7 @@
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flick("doorc1", src)
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if("deny")
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flick("door_deny", src)
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return
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return
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/obj/machinery/door/proc/open()
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if(!density)
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@@ -239,7 +237,6 @@
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src.density = 0
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sleep(5)
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src.layer = 2.7
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explosion_resistance = 0
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update_icon()
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SetOpacity(0)
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operating = 0
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@@ -262,7 +259,6 @@
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operating = 1
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do_animate("closing")
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explosion_resistance = initial(explosion_resistance)
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src.layer = 3.1
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sleep(5)
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src.density = 1
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/doors/rapid_pdoor.dmi'
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icon_state = "pdoor1"
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var/id = 1.0
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explosion_resistance = 25
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/obj/machinery/door/poddoor/preopen
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icon_state = "pdoor0"
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@@ -4,7 +4,6 @@
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icon = 'icons/effects/beam.dmi'
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icon_state = "n_beam"
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var/id = 1.0
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explosion_resistance = 25
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density = 0
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anchored = 1
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@@ -9,7 +9,6 @@
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flags = ON_BORDER
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opacity = 0
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var/obj/item/weapon/airlock_electronics/electronics = null
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explosion_resistance = 5
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/obj/machinery/door/window/New()
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..()
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@@ -112,7 +111,6 @@
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src.icon_state = text("[]open", src.base_state)
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sleep(10)
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explosion_resistance = 0
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src.density = 0
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// src.sd_SetOpacity(0) //TODO: why is this here? Opaque windoors? ~Carn
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update_nearby_tiles()
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@@ -136,7 +134,6 @@
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src.icon_state = src.base_state
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src.density = 1
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explosion_resistance = initial(explosion_resistance)
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// if(src.visible)
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// SetOpacity(1) //TODO: why is this here? Opaque windoors? ~Carn
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update_nearby_tiles()
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@@ -247,7 +244,7 @@
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open()
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emagged = 1
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return 1
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/obj/machinery/door/window/attackby(obj/item/weapon/I as obj, mob/living/user as mob, params)
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//If it's in the process of opening/closing, ignore the click
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@@ -22,11 +22,6 @@ proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY process
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proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, adminlog = 1)
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src = null //so we don't abort once src is deleted
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spawn(0)
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if(config.use_recursive_explosions)
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var/power = devastation_range * 2 + heavy_impact_range + light_impact_range //The ranges add up, ie light 14 includes both heavy 7 and devestation 3. So this calculation means devestation counts for 4, heavy for 2 and light for 1 power, giving us a cap of 27 power.
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explosion_rec(epicenter, power)
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return
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var/start = world.timeofday
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epicenter = get_turf(epicenter)
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if(!epicenter) return
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@@ -1,139 +0,0 @@
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/client/proc/kaboom()
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set category = "Debug"
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var/power = input(src, "power?", "power?") as num
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var/turf/T = get_turf(src.mob)
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explosion_rec(T, power)
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/obj
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var/explosion_resistance
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var/list/explosion_turfs = list()
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var/explosion_in_progress = 0
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proc/explosion_rec(turf/epicenter, power)
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var/loopbreak = 0
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while(explosion_in_progress)
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if(loopbreak >= 15) return
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sleep(10)
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loopbreak++
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if(power <= 0) return
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epicenter = get_turf(epicenter)
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if(!epicenter) return
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message_admins("Explosion with size ([power]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
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log_game("Explosion with size ([power]) in area [epicenter.loc.name] ")
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playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(power*2,1) )
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playsound(epicenter, "explosion", 100, 1, round(power,1) )
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explosion_in_progress = 1
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explosion_turfs = list()
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explosion_turfs[epicenter] = power
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//This steap handles the gathering of turfs which will be ex_act() -ed in the next step. It also ensures each turf gets the maximum possible amount of power dealt to it.
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for(var/direction in cardinal)
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var/turf/T = get_step(epicenter, direction)
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T.explosion_spread(power - epicenter.explosion_resistance, direction)
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//This step applies the ex_act effects for the explosion, as planned in the previous step.
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for(var/turf/T in explosion_turfs)
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if(explosion_turfs[T] <= 0) continue
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if(!T) continue
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//Wow severity looks confusing to calculate... Fret not, I didn't leave you with any additional instructions or help. (just kidding, see the line under the calculation)
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var/severity = 4 - round(max(min( 3, ((explosion_turfs[T] - T.explosion_resistance) / (max(3,(power/3)))) ) ,1), 1) //sanity effective power on tile divided by either 3 or one third the total explosion power
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// One third because there are three power levels and I
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// want each one to take up a third of the crater
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var/x = T.x
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var/y = T.y
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var/z = T.z
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T.ex_act(severity)
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if(!T)
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T = locate(x,y,z)
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for(var/atom/A in T)
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A.ex_act(severity)
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explosion_in_progress = 0
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/turf
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var/explosion_resistance
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/turf/space
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explosion_resistance = 10
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/turf/simulated/floor
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explosion_resistance = 1
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/turf/unsimulated/floor
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explosion_resistance = 1
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/turf/simulated/mineral
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explosion_resistance = 2
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turf/unsimulated/mineral
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explosion_resistance = 2
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/turf/simulated/shuttle/floor
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explosion_resistance = 1
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/turf/simulated/shuttle/floor4
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explosion_resistance = 1
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/turf/simulated/shuttle/plating
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explosion_resistance = 1
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/turf/simulated/shuttle/wall
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explosion_resistance = 5
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/turf/simulated/wall
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explosion_resistance = 5
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/turf/simulated/wall/r_wall
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explosion_resistance = 15
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//Code-wise, a safe value for power is something up to ~25 or ~30.. This does quite a bit of damage to the station.
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//direction is the direction that the spread took to come to this tile. So it is pointing in the main blast direction - meaning where this tile should spread most of it's force.
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/turf/proc/explosion_spread(power, direction)
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if(power <= 0)
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return
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/*
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sleep(2)
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new/obj/effect/debugging/marker(src)
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*/
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if(explosion_turfs[src] >= power)
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return //The turf already sustained and spread a power greated than what we are dealing with. No point spreading again.
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explosion_turfs[src] = power
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var/spread_power = power - src.explosion_resistance //This is the amount of power that will be spread to the tile in the direction of the blast
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var/side_spread_power = power - 2 * src.explosion_resistance //This is the amount of power that will be spread to the side tiles
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for(var/obj/O in src)
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if(O.explosion_resistance)
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spread_power -= O.explosion_resistance
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side_spread_power -= O.explosion_resistance
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var/turf/T = get_step(src, direction)
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T.explosion_spread(spread_power, direction)
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T = get_step(src, turn(direction,90))
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T.explosion_spread(side_spread_power, turn(direction,90))
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T = get_step(src, turn(direction,-90))
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T.explosion_spread(side_spread_power, turn(direction,90))
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/*
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for(var/direction in cardinal)
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var/turf/T = get_step(src, direction)
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T.explosion_spread(spread_power)
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*/
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/turf/unsimulated/explosion_spread(power)
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return //So it doesn't get to the parent proc, which simulates explosions
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@@ -8,7 +8,6 @@
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flags = CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = 2.9
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explosion_resistance = 5
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var/health = 10
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var/destroyed = 0
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@@ -465,7 +465,6 @@ var/global/wcColored
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glasstype = /obj/item/stack/sheet/plasmaglass
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reinf = 1
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health = 160
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explosion_resistance = 4
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/obj/structure/window/plasmareinforced/New(Loc,re=0)
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@@ -485,7 +484,6 @@ var/global/wcColored
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reinf = 1
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basestate = "rwindow"
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health = 40
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explosion_resistance = 1
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/obj/structure/window/reinforced/tinted
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name = "tinted window"
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@@ -44,7 +44,6 @@ var/list/mechtoys = list(
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density = 0
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anchored = 1
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layer = 4
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explosion_resistance = 5
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/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
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if(istype(A) && A.checkpass(PASSGLASS))
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@@ -156,9 +155,9 @@ var/list/mechtoys = list(
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proc/process()
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for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
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var/datum/supply_packs/P = new typepath()
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if(P.name == "HEADER")
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if(P.name == "HEADER")
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del(P)
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continue
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continue
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supply_packs[P.name] = P
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spawn(0)
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@@ -376,10 +375,10 @@ var/list/mechtoys = list(
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//Find the correct supply_pack datum
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var/datum/supply_packs/P = supply_controller.supply_packs[href_list["see_contents"]]
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if(!istype(P)) return
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var/cat = P.group
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var/tempaccess = get_access_desc(P.access)
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temp = "<b>Supply points: [supply_controller.points]</b><BR>"
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temp += "<A href='?src=\ref[src];order=[cat]'>Back to [get_supply_group_name(cat)]</A><HR><BR><BR>"
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temp += "Access restriction: [tempaccess ? tempaccess : "None"]<br><br>"
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@@ -597,16 +596,16 @@ var/list/mechtoys = list(
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//Find the correct supply_pack datum
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var/datum/supply_packs/P = supply_controller.supply_packs[href_list["see_contents"]]
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if(!istype(P)) return
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var/cat = P.group
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var/tempaccess = get_access_desc(P.access)
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temp = "<b>Supply points: [supply_controller.points]</b><BR>"
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temp += "<A href='?src=\ref[src];order=[cat]'>Back to [get_supply_group_name(cat)]</A><HR><BR><BR>"
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temp += "Access restriction: [tempaccess ? tempaccess : "None"]<br><br>"
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temp += "Contents of <b>[P.name]</b>:<BR>"
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temp += P.manifest
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else if (href_list["doorder"])
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if(world.time < reqtime)
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for(var/mob/V in hearers(src))
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@@ -136,7 +136,6 @@ var/intercom_range_display_status = 0
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src.verbs += /client/proc/startSinglo
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src.verbs += /client/proc/ticklag
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src.verbs += /client/proc/cmd_admin_grantfullaccess
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src.verbs += /client/proc/kaboom
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// src.verbs += /client/proc/splash
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src.verbs += /client/proc/cmd_admin_areatest
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src.verbs += /client/proc/cmd_admin_rejuvenate
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