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ok right branch this time (#19110)
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@@ -179,12 +179,15 @@
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var/turf/T = get_turf(src)
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if(!T)
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return FALSE
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user.unEquip(src, TRUE, TRUE)
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if(a_left)
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a_left.holder = null
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a_left.forceMove(T)
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if(a_right)
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user.put_in_active_hand(a_left)
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if(a_right) // Right object is the secondary item, hence put in inactive hand
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a_right.holder = null
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a_right.forceMove(T)
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user.put_in_inactive_hand(a_right)
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qdel(src)
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