Prison Break random event is now added in.

*Airlocks bolt open, APC blows its lights, sec lockers on the station open up.
*AI can still access prison station.
*Disposal (not toilets) now leads to a maintenance access.
*Admins can activate a prison break event.
*Further additions will be made.

New unpowered door code to allow for locked shuttle doors (not for players).

HONK! sprite added to blood.dm for future clown stamp use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@478 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
crazyclonetheninja
2010-11-22 01:04:36 +00:00
parent fcbd567aa0
commit 0f0b099660
9 changed files with 6531 additions and 6444 deletions
@@ -16,6 +16,10 @@
new /obj/item/weapon/baton(src)
return
/obj/secure_closet/security1/proc/prison_break()
src.locked = 0
src.icon_state = src.icon_closed
/obj/secure_closet/security2/New()
..()
sleep(2)