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Prison Break random event is now added in.
*Airlocks bolt open, APC blows its lights, sec lockers on the station open up. *AI can still access prison station. *Disposal (not toilets) now leads to a maintenance access. *Admins can activate a prison break event. *Further additions will be made. New unpowered door code to allow for locked shuttle doors (not for players). HONK! sprite added to blood.dm for future clown stamp use. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@478 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -16,6 +16,10 @@
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new /obj/item/weapon/baton(src)
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return
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/obj/secure_closet/security1/proc/prison_break()
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src.locked = 0
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src.icon_state = src.icon_closed
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/obj/secure_closet/security2/New()
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..()
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sleep(2)
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