mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Merge remote-tracking branch 'ParadiseSS13/master' into GoOnYourFeet
This commit is contained in:
@@ -261,3 +261,11 @@
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qdel(W)
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return equipped
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/mob/proc/get_all_slots()
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return list(wear_mask, back, l_hand, r_hand)
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/mob/proc/get_id_card()
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for(var/obj/item/I in src.get_all_slots())
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. = I.GetID()
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if(.)
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break
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@@ -246,13 +246,14 @@
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key = "5"
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flags = RESTRICTED | WHITELISTED
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syllables = list("02011","01222","10100","10210","21012","02011","21200","1002","2001","0002","0012","0012","000","120","121","201","220","10","11","0")
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/datum/language/machine/get_random_name()
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var/new_name
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if(prob(70))
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name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
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new_name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
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else
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name = pick(ai_names)
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return name
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new_name = pick(ai_names)
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return new_name
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/datum/language/kidan
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name = "Chittin"
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@@ -333,6 +334,8 @@
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name = "Gutter"
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desc = "Much like Standard, this crude pidgin tongue descended from numerous languages and serves as Tradeband for criminal elements."
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speech_verb = "growls"
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ask_verb = "gnarls"
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exclaim_verb = "snarls"
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colour = "rough"
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key = "3"
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syllables = list ("gra","ba","ba","breh","bra","rah","dur","ra","ro","gro","go","ber","bar","geh","heh", "gra")
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@@ -110,6 +110,7 @@
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if(leaping)
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leaping = 0
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update_icons()
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update_canmove()
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@@ -114,8 +114,12 @@
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Paralyse(2)
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message = text("<B>[]</B> collapses!", src)
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m_type = 2
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if ("flip")
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m_type = 1
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message = "<B>[src]</B> does a flip!"
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src.SpinAnimation(5,1)
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if("help")
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src << "burp, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
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src << "burp, flip, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
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else
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src << text("Invalid Emote: []", act)
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if ((message && src.stat == 0))
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@@ -132,4 +136,4 @@
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for(var/mob/O in hearers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(746)
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return
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return
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@@ -7,11 +7,14 @@
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var/obj/item/weapon/r_store = null
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var/obj/item/weapon/l_store = null
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var/caste = ""
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var/alt_icon = 'icons/mob/alienleap.dmi' //used to switch between the two alien icon files.
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var/next_attack = 0
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var/pounce_cooldown = 0
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var/pounce_cooldown_time = 30
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update_icon = 1
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var/leap_on_click = 0
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var/custom_pixel_x_offset = 0 //for admin fuckery.
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var/custom_pixel_y_offset = 0
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//This is fine right now, if we're adding organ specific damage this needs to be updated
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/mob/living/carbon/alien/humanoid/New()
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@@ -336,4 +339,20 @@ In all, this is a lot like the monkey code. /N
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/mob/living/carbon/alien/humanoid/canBeHandcuffed()
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return 1
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return 1
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/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
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if(leaping)
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return -32
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else if(custom_pixel_y_offset)
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return custom_pixel_y_offset
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else
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return initial(pixel_y)
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/mob/living/carbon/alien/humanoid/get_standard_pixel_x_offset(lying = 0)
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if(leaping)
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return -32
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else if(custom_pixel_x_offset)
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return custom_pixel_x_offset
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else
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return initial(pixel_x)
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@@ -41,14 +41,20 @@
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icon_state = "alien[caste]_s"
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if(leaping)
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icon = 'icons/mob/alienleap.dmi'
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if(alt_icon == initial(alt_icon))
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var/old_icon = icon
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icon = alt_icon
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alt_icon = old_icon
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icon_state = "alien[caste]_leap"
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pixel_x = -32
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pixel_y = -32
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else if(icon == 'icons/mob/alienleap.dmi' && pixel_x == -32 && pixel_y == -32)
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icon = initial(icon)// ^ this looks odd, but in theory it will prevent the icon and pixel_xy from being reset unless it needs to be
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pixel_x = initial(pixel_x)
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pixel_y = initial(pixel_y)
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else
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if(alt_icon != initial(alt_icon))
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var/old_icon = icon
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icon = alt_icon
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alt_icon = old_icon
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pixel_x = get_standard_pixel_x_offset(lying)
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pixel_y = get_standard_pixel_y_offset(lying)
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/mob/living/carbon/alien/humanoid/regenerate_icons()
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..()
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@@ -683,4 +683,12 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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if(buckled) return initial(pixel_y)
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return -6
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else
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return initial(pixel_y)
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return initial(pixel_y)
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/mob/living/carbon/get_all_slots()
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return list(l_hand,
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r_hand,
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handcuffed,
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legcuffed,
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back,
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wear_mask)
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@@ -38,7 +38,6 @@
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var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
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if(sponge)
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sponge.take_damage(amount)
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sponge.damage = min(max(sponge.damage, 0),(maxHealth*2))
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brainloss = sponge.damage
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else
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brainloss = 200
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@@ -884,3 +884,33 @@ It can still be worn/put on as normal.
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if(slot_s_store)
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return s_store
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return null
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/mob/living/carbon/human/get_all_slots()
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. = get_head_slots() | get_body_slots()
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/mob/living/carbon/human/proc/get_body_slots()
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return list(
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l_hand,
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r_hand,
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back,
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s_store,
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handcuffed,
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legcuffed,
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wear_suit,
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gloves,
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shoes,
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belt,
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wear_id,
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l_store,
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r_store,
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w_uniform
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)
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/mob/living/carbon/human/proc/get_head_slots()
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return list(
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head,
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wear_mask,
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glasses,
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r_ear,
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l_ear,
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)
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@@ -27,7 +27,7 @@
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return emote(copytext(message,2))
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if(name != GetVoice())
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alt_name = "(as [get_id_name("Unknown")])"
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alt_name = " (as [get_id_name("Unknown")])"
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//parse the radio code and consume it
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if (message_mode)
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@@ -214,17 +214,13 @@
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continue
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var/obj/item/voice_changer/changer = locate() in gear
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if(changer && changer.active && changer.voice)
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return changer
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return changer.voice
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return 0
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/mob/living/carbon/human/GetVoice()
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var/voice_sub
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var/has_changer = HasVoiceChanger()
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if(has_changer)
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voice_sub = has_changer
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if(voice_sub)
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return voice_sub
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return has_changer
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if(mind && mind.changeling && mind.changeling.mimicing)
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return mind.changeling.mimicing
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if(GetSpecialVoice())
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@@ -936,4 +936,5 @@
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return initial(pixel_y)
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/mob/living/proc/spawn_dust()
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new /obj/effect/decal/cleanable/ash(loc)
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new /obj/effect/decal/cleanable/ash(loc)
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@@ -231,7 +231,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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M << browse(dat, "window=paiRecruit;size=580x580;")
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proc/findPAI(var/obj/item/device/paicard/p, var/mob/user)
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requestRecruits()
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requestRecruits(p)
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var/list/available = list()
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for(var/datum/paiCandidate/c in paiController.pai_candidates)
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if(c.ready)
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@@ -346,12 +346,12 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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user << browse(dat, "window=findPai")
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proc/requestRecruits()
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proc/requestRecruits(var/obj/item/device/paicard/P)
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for(var/mob/dead/observer/O in player_list)
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if(O.client && O.client.prefs.be_special & BE_PAI)
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if(player_old_enough_antag(O.client,BE_PAI))
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if(check_recruit(O))
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O << "\blue <b>A pAI card is looking for personalities. (<a href='?src=\ref[O];jump=\ref[src]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</b>"
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O << "\blue <b>A pAI card is looking for personalities. (<a href='?src=\ref[O];jump=\ref[P]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</b>"
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//question(O.client)
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proc/check_recruit(var/mob/dead/observer/O)
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if(jobban_isbanned(O, "pAI") || jobban_isbanned(O,"nonhumandept"))
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@@ -149,7 +149,7 @@
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var/pdas[0]
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if(!user.pda.toff)
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for(var/obj/item/device/pda/P in sortAtom(PDAs))
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for(var/obj/item/device/pda/P in PDAs)
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if(!P.owner || P.toff || P == user.pda || P.hidden) continue
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var/pda[0]
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pda["name"] = "[P]"
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@@ -5,7 +5,8 @@
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/mob/living/silicon/robot/get_active_hand()
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return module_active
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/mob/living/silicon/robot/get_all_slots()
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return list(module_state_1, module_state_2, module_state_3)
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/*-------TODOOOOOOOOOO--------*/
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/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
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@@ -81,6 +81,7 @@ var/list/robot_verbs_default = list(
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var/lamp_recharging = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
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var/jetpackoverlay = 0
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var/magpulse = 0
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var/obj/item/borg/sight/hud/sec/sechud = null
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var/obj/item/borg/sight/hud/med/healthhud = null
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@@ -229,21 +230,12 @@ var/list/robot_verbs_default = list(
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module_sprites["Bro"] = "Brobot"
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module_sprites["Rich"] = "maximillion"
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module_sprites["Default"] = "Service2"
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/*
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if("Clerical")
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module = new /obj/item/weapon/robot_module/clerical(src)
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module.channels = list("Service" = 1)
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module_sprites["Waitress"] = "Service"
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module_sprites["Kent"] = "toiletbot"
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module_sprites["Bro"] = "Brobot"
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module_sprites["Rich"] = "maximillion"
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module_sprites["Default"] = "Service2"
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*/
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if("Miner")
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module = new /obj/item/weapon/robot_module/miner(src)
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module.channels = list("Supply" = 1)
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if(camera && "Robots" in camera.network)
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camera.network.Add("MINE")
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camera.network.Add("Mining Outpost")
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module_sprites["Basic"] = "Miner_old"
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module_sprites["Advanced Droid"] = "droid-miner"
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module_sprites["Treadhead"] = "Miner"
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@@ -276,6 +268,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Basic"] = "Engineering"
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module_sprites["Antique"] = "engineerrobot"
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module_sprites["Landmate"] = "landmate"
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magpulse = 1
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if("Janitor")
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module = new /obj/item/weapon/robot_module/janitor(src)
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@@ -226,7 +226,6 @@
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fix_modules()
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/obj/item/weapon/robot_module/janitor
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name = "janitorial robot module"
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@@ -23,4 +23,14 @@
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return tally+config.robot_delay
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/mob/living/silicon/robot/Move()
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..()
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..()
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/mob/living/silicon/robot/mob_negates_gravity()
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return magpulse
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/mob/living/silicon/robot/mob_has_gravity()
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return ..() || mob_negates_gravity()
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/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
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if(!magpulse)
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return ..()
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@@ -62,40 +62,6 @@
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usr << msg
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return
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/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
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if(prob(5))
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src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
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now_pushing = 0
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return
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if(!(tmob.status_flags & CANPUSH))
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now_pushing = 0
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return
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tmob.LAssailant = src
|
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now_pushing = 0
|
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..()
|
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if (!( istype(AM, /atom/movable) ))
|
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return
|
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if (!( now_pushing ))
|
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now_pushing = 1
|
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if (!( AM.anchored ))
|
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var/t = get_dir(src, AM)
|
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if (istype(AM, /obj/structure/window/full))
|
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
|
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return
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step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
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|
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/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(istype(M, /mob/living/simple_animal/construct/builder))
|
||||
health += 5
|
||||
|
||||
Reference in New Issue
Block a user