diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index a3ec4cbecdd..72fdff90290 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -923,8 +923,8 @@ if(nutrition > 500) nutrition = 500 - if(light_amount > 2) //if there's enough light, heal - heal_overall_damage(1,1) + if(light_amount > 5) //if there's enough light, heal + adjustBruteLoss(-1) adjustToxLoss(-1) adjustOxyLoss(-1) if(dna && dna.mutantrace == "shadow") diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index a87fa3b160a..d610f3bb833 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -891,8 +891,8 @@ obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H) H.regenerate_icons() - H.stat = 2 - H.death() + brainmob.stat = 2 + brainmob.death() obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head brainmob = new(src)