Fixes a bunch of missing clothes in the character creator (#29366)

* change

* more changes
This commit is contained in:
Christasmurf
2025-05-21 15:12:52 +00:00
committed by GitHub
parent fba75a210a
commit 0f387fd218
+20 -20
View File
@@ -1096,7 +1096,7 @@
clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "janitor_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_janitor"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/bio.dmi', "bio_janitor"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
@@ -1234,9 +1234,9 @@
else if(job_medsci_high)
switch(job_medsci_high)
if(JOB_RD)
clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "director_s")
clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "rd_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_rd_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "petehat"), ICON_OVERLAY)
switch(backbag)
@@ -1249,7 +1249,7 @@
if(JOB_SCIENTIST)
clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "science_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_science_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "metroid"), ICON_OVERLAY)
switch(backbag)
@@ -1263,9 +1263,9 @@
clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "chemistry_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labgreen"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_mad_open"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_chemist_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
@@ -1277,9 +1277,9 @@
clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "cmo_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_cmo"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/bio.dmi', "bio_cmo"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
@@ -1291,9 +1291,9 @@
clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "medical_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "surgeon"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_medical_open"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
@@ -1305,9 +1305,9 @@
clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "medical_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "mortician"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_coroner_open"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
@@ -1321,7 +1321,7 @@
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "monkeysuit"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_genetics_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
@@ -1333,7 +1333,7 @@
clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "virology_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "sterile"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_viro_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "plaguedoctor"), ICON_OVERLAY)
switch(backbag)
@@ -1346,7 +1346,7 @@
if(JOB_PSYCHIATRIST)
clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "psych_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_psyche_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
@@ -1368,7 +1368,7 @@
clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "robotics_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_robowhite_open"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
@@ -1386,7 +1386,7 @@
clothes_s = new /icon('icons/mob/clothing/under/captain.dmi', "captain_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "centcomcaptain"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "captain_capblue"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "captain"), ICON_OVERLAY)
switch(backbag)
@@ -1454,7 +1454,7 @@
if(4)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CHIEF)
clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_engineer_s")
clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "ce_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
@@ -1475,7 +1475,7 @@
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "hazard"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/utility.dmi', "hazard_staff"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "engiepack"), ICON_OVERLAY)
@@ -1488,7 +1488,7 @@
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "workboots"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "firesuit"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/utility.dmi', "firefighter"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)