mirror of
https://github.com/ParadiseSS13/Paradise.git
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Attempts to fix phantom bot path overlays (#19360)
* a * more things * two more cheeky spots
This commit is contained in:
@@ -184,6 +184,7 @@
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/mob/living/simple_animal/bot/Destroy()
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if(paicard)
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ejectpai()
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set_path(null)
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if(path_hud)
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QDEL_NULL(path_hud)
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path_hud = null
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@@ -593,6 +594,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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/mob/living/simple_animal/bot/proc/bot_patrol()
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set_path(null)
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patrol_step()
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addtimer(CALLBACK(src, .proc/do_patrol), 5)
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@@ -601,7 +603,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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patrol_step()
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/mob/living/simple_animal/bot/proc/start_patrol()
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set_path(null)
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if(tries >= BOT_STEP_MAX_RETRIES) //Bot is trapped, so stop trying to patrol.
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auto_patrol = FALSE
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tries = 0
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@@ -1035,6 +1037,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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for(var/V in path_huds_watching_me)
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var/datum/atom_hud/H = V
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H.remove_from_hud(src)
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clear_path_image()
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var/list/path_images = hud_list[DIAG_PATH_HUD]
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QDEL_LIST(path_images)
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@@ -1088,5 +1091,13 @@ Pass a positive integer as an argument to override a bot's default speed.
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I.icon_state = null
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path.Cut(1, 2)
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/mob/living/simple_animal/bot/proc/clear_path_image()
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if(!path || !length(path))
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return
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for(var/P in path)
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var/image/I = path[P]
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if(I?.icon_state)
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I.icon_state = null
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/mob/living/simple_animal/bot/proc/drop_part(obj/item/drop_item, dropzone)
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new drop_item(dropzone)
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@@ -91,6 +91,7 @@
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oldtarget_name = null
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anchored = FALSE
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walk_to(src,0)
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set_path(null)
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last_found = world.time
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set_weapon()
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@@ -245,6 +246,7 @@
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if(BOT_IDLE) // idle
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walk_to(src,0)
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set_path(null)
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if(!lasercolor) //lasertag bots don't want to arrest anyone
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look_for_perp() // see if any criminals are in range
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if(!mode && auto_patrol) // still idle, and set to patrol
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@@ -254,6 +256,7 @@
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// if can't reach perp for long enough, go idle
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if(frustration >= 8)
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walk_to(src,0)
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set_path(null)
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back_to_idle()
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if(target) // make sure target exists
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@@ -109,6 +109,7 @@
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if(BOT_IDLE) // idle
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icon_state = "griefsky1"
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walk_to(src,0)
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set_path(null)
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look_for_perp() // see if any criminals are in range
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if(!mode && auto_patrol) // still idle, and set to patrol
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mode = BOT_START_PATROL // switch to patrol mode
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@@ -117,6 +118,7 @@
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playsound(loc,'sound/effects/spinsabre.ogg',50,1,-1)
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if(frustration >= frustration_number) // general beepsky doesn't give up so easily, jedi scum
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walk_to(src,0)
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set_path(null)
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back_to_idle()
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return
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if(target) // make sure target exists
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@@ -107,6 +107,7 @@
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oldtarget_name = null
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anchored = FALSE
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walk_to(src,0)
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set_path(null)
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last_found = world.time
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/mob/living/simple_animal/bot/secbot/set_custom_texts()
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@@ -306,6 +307,7 @@
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switch(mode)
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if(BOT_IDLE) // idle
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walk_to(src,0)
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set_path(null)
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look_for_perp() // see if any criminals are in range
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if(!mode && auto_patrol) // still idle, and set to patrol
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mode = BOT_START_PATROL // switch to patrol mode
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@@ -314,6 +316,7 @@
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// if can't reach perp for long enough, go idle
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if(frustration >= 8)
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walk_to(src,0)
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set_path(null)
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back_to_idle()
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return
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@@ -82,12 +82,14 @@
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switch(mode)
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if(BOT_IDLE)
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walk_to(src,0)
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set_path(null)
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look_for_perp()
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if(!mode && auto_patrol)
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mode = BOT_START_PATROL
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if(BOT_HUNT)
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if(frustration >= 8)
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walk_to(src,0)
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set_path(null)
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back_to_idle()
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if(target)
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if(isliving(target))
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