Converts Viscerators and Malfunctioning Combat Drones to Basic Mobs (#30080)

* Initial Commit

* Targetting

* Linters

* Update code/modules/mob/living/basic/retaliate/combat_drone.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* CI fix

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
PollardTheDragon
2025-09-11 02:34:37 +00:00
committed by GitHub
co-authored by Luc
parent 8338866090
commit 0f438326b6
11 changed files with 128 additions and 96 deletions
@@ -0,0 +1,33 @@
/mob/living/basic/viscerator
name = "viscerator"
desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations."
icon = 'icons/mob/critter.dmi'
icon_state = "viscerator_attack"
icon_living = "viscerator_attack"
pass_flags = PASSTABLE | PASSMOB
a_intent = INTENT_HARM
mob_biotypes = MOB_ROBOTIC
health = 15
maxHealth = 15
melee_attack_cooldown_min = 1.5 SECONDS
melee_attack_cooldown_max = 2.5 SECONDS
melee_damage_lower = 15
melee_damage_upper = 15
attack_verb_continuous = "cuts"
attack_verb_simple = "cut"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("syndicate")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minimum_survivable_temperature = 0
mob_size = MOB_SIZE_TINY
density = FALSE
bubble_icon = "syndibot"
gold_core_spawnable = HOSTILE_SPAWN
basic_mob_flags = DEL_ON_DEATH
death_message = "is smashed into pieces!"
initial_traits = list(TRAIT_FLYING)
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
/mob/living/basic/viscerator/Initialize(mapload)
. = ..()
AddComponent(/datum/component/swarming)
@@ -1,60 +1,50 @@
//malfunctioning combat drones
/mob/living/simple_animal/hostile/malf_drone
// malfunctioning combat drones
/mob/living/basic/malf_drone
name = "combat drone"
desc = "An automated combat drone armed with state of the art weaponry and shielding."
icon_state = "drone3"
icon_living = "drone3"
icon_dead = "drone_dead"
mob_biotypes = MOB_ROBOTIC
ranged = TRUE
rapid = 3
retreat_distance = 3
minimum_distance = 3
speak_chance = 5
turns_per_move = 3
response_help = "pokes the"
response_disarm = "gently pushes aside the"
response_harm = "hits the"
speak = list("ALERT.", "Hostile-ile-ile entities dee-twhoooo-wected.", "Threat parameterszzzz- szzet.", "Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
emote_see = list("beeps menacingly.", "whirrs threateningly.", "scans for targets.")
response_disarm_continuous = "gently pushes aside the"
response_disarm_simple = "gently pushes aside the"
a_intent = INTENT_HARM
health = 200
maxHealth = 200
speed = 8
projectiletype = /obj/item/projectile/beam/immolator/weak/hitscan
projectilesound = 'sound/weapons/laser3.ogg'
is_ranged = TRUE
ranged_burst_count = 3
ranged_burst_interval = 0.4
projectile_type = /obj/item/projectile/beam/immolator/weak/hitscan
projectile_sound = 'sound/weapons/laser3.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
minimum_survivable_temperature = 0
faction = list("malf_drone")
deathmessage = "suddenly breaks apart."
del_on_death = TRUE
death_message = "suddenly breaks apart."
basic_mob_flags = DEL_ON_DEATH
advanced_bullet_dodge_chance = 25 // This will be adjusted when active, vs deactivated. Randomises on hit if it is zero.
var/passive_mode = TRUE // if true, don't target anything.
ai_controller = /datum/ai_controller/basic_controller/simple/malf_drone
/// Is the drone passive?
var/passive = FALSE
/mob/living/simple_animal/hostile/malf_drone/Initialize(mapload)
/mob/living/basic/malf_drone/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(create_trail))
add_language("Galactic Common")
set_default_language(GLOB.all_languages["Galactic Common"])
AddElement(/datum/element/ai_retaliate)
update_icons()
/mob/living/simple_animal/hostile/malf_drone/proc/create_trail(datum/source, atom/oldloc, _dir, forced)
/mob/living/basic/malf_drone/proc/create_trail(datum/source, atom/oldloc, _dir, forced)
var/turf/T = get_turf(oldloc)
if(!has_gravity(T))
new /obj/effect/particle_effect/ion_trails(T, _dir)
/mob/living/simple_animal/hostile/malf_drone/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
/mob/living/basic/malf_drone/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
return 1
/mob/living/simple_animal/hostile/malf_drone/ListTargets()
if(passive_mode)
return list()
return ..()
/mob/living/simple_animal/hostile/malf_drone/AttackingTarget()
OpenFire(target) // prevents it pointlessly nuzzling its target in melee if its cornered
/mob/living/simple_animal/hostile/malf_drone/update_icons()
if(passive_mode)
/mob/living/basic/malf_drone/update_icons()
if(passive)
icon_state = "drone_dead"
else if(health / maxHealth > 0.9)
icon_state = "drone3"
@@ -65,36 +55,39 @@
else
icon_state = "drone0"
/mob/living/simple_animal/hostile/malf_drone/adjustHealth(damage, updating_health)
/mob/living/basic/malf_drone/adjustHealth(damage, updating_health)
do_sparks(3, 1, src)
passive_mode = FALSE
if(!QDELETED(src))
ai_controller.set_blackboard_key(BB_MALF_DRONE_PASSIVE, FALSE)
passive = FALSE
update_icons()
if(!advanced_bullet_dodge_chance)
advanced_bullet_dodge_chance = 25
. = ..() // this will handle finding a target if there is a valid one nearby
/mob/living/simple_animal/hostile/malf_drone/Life(seconds, times_fired)
/mob/living/basic/malf_drone/Life(seconds, times_fired)
. = ..()
if(.) // mob is alive. We check this just in case Life() can fire for qdel'ed mobs.
if(times_fired % 15 == 0) // every 15 cycles, aka 30 seconds, 50% chance to switch between modes
scramble_settings()
/mob/living/simple_animal/hostile/malf_drone/proc/scramble_settings()
/mob/living/basic/malf_drone/proc/scramble_settings()
if(prob(50))
do_sparks(3, 1, src)
passive_mode = !passive_mode
if(passive_mode)
passive = !passive
ai_controller.set_blackboard_key(BB_MALF_DRONE_PASSIVE, passive)
if(passive)
visible_message("<span class='notice'>[src] retracts several targetting vanes.</span>")
advanced_bullet_dodge_chance = 0
if(target)
LoseTarget()
ai_controller.set_blackboard_key(BB_BASIC_MOB_CURRENT_TARGET, null)
else
visible_message("<span class='warning'>[src] suddenly lights up, and additional targetting vanes slide into place.</span>")
advanced_bullet_dodge_chance = 25
ai_controller.cancel_actions()
update_icons()
/// We overide the basic effect, as malfunctioning drones are in space, and use jets to dodge. Also lets us do cool effects.
/mob/living/simple_animal/hostile/malf_drone/advanced_bullet_dodge(mob/living/source, obj/item/projectile/hitting_projectile)
/mob/living/basic/malf_drone/advanced_bullet_dodge(mob/living/source, obj/item/projectile/hitting_projectile)
if(HAS_TRAIT(source, TRAIT_IMMOBILIZED))
return NONE
if(source.stat != CONSCIOUS)
@@ -112,15 +105,15 @@
advanced_bullet_dodge_chance = 0
return ATOM_PREHIT_FAILURE
/mob/living/simple_animal/hostile/malf_drone/emp_act(severity)
/mob/living/basic/malf_drone/emp_act(severity)
adjustHealth(100 / severity) // takes the same damage as a mining drone from emp
/mob/living/simple_animal/hostile/malf_drone/drop_loot()
/mob/living/basic/malf_drone/drop_loot()
do_sparks(3, 1, src)
var/turf/T = get_turf(src)
//shards
// shards
var/obj/O = new /obj/item/shard(T)
step_to(O, get_turf(pick(view(7, src))))
if(prob(75))
@@ -133,13 +126,13 @@
O = new /obj/item/shard(T)
step_to(O, get_turf(pick(view(7, src))))
//rods
// rods
var/obj/item/stack/K = new /obj/item/stack/rods(T)
step_to(K, get_turf(pick(view(7, src))))
K.amount = pick(1, 2, 3, 4)
K.update_icon()
//plasteel
// plasteel
K = new /obj/item/stack/sheet/plasteel(T)
step_to(K, get_turf(pick(view(7, src))))
K.amount = pick(1, 2, 3, 4)
@@ -203,3 +196,39 @@
/obj/item/circuitboard/random_tech_level/morality
name = "Corrupted drone morality core"
origin_tech = "syndicate="
/datum/ai_controller/basic_controller/simple/malf_drone
movement_delay = 2 SECONDS
blackboard = list(
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/malf_drone,
BB_AGGRO_RANGE = 7,
BB_BASIC_MOB_FLEE_DISTANCE = 3,
BB_MALF_DRONE_PASSIVE = FALSE,
)
planning_subtrees = list(
/datum/ai_planning_subtree/random_speech/malf_drone,
/datum/ai_planning_subtree/target_retaliate/check_faction,
/datum/ai_planning_subtree/simple_find_target/malf_drone,
/datum/ai_planning_subtree/maintain_distance,
/datum/ai_planning_subtree/ranged_skirmish/no_minimum,
)
/datum/ai_planning_subtree/simple_find_target/malf_drone
/datum/ai_planning_subtree/simple_find_target/malf_drone/select_behaviors(datum/ai_controller/controller, seconds_per_tick)
if(controller.blackboard[BB_MALF_DRONE_PASSIVE])
return // Only target if we're not in passive mode
return ..()
/datum/ai_planning_subtree/random_speech/malf_drone
speech_chance = 4
speak = list("ALERT.", "Hostile-ile-ile entities dee-twhoooo-wected.", "Threat parameterszzzz- szzet.", "Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
emote_see = list("beeps menacingly.", "whirrs threateningly.", "scans for targets.")
/datum/targeting_strategy/basic/malf_drone
/// Returns false if we're on passive mode. If we get attacked, we swap out of passive mode.
/datum/targeting_strategy/basic/malf_drone/can_attack(mob/living/living_mob, atom/target, vision_range)
if(living_mob?.ai_controller?.blackboard[BB_MALF_DRONE_PASSIVE])
return FALSE
return ..()
@@ -858,39 +858,6 @@
depotarea.unlock_lockers()
return ..()
//////////////////////////////
// MARK: VISCERATOR
//////////////////////////////
/mob/living/simple_animal/hostile/viscerator
name = "viscerator"
desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations."
icon = 'icons/mob/critter.dmi'
icon_state = "viscerator_attack"
icon_living = "viscerator_attack"
pass_flags = PASSTABLE | PASSMOB
a_intent = INTENT_HARM
mob_biotypes = MOB_ROBOTIC
health = 15
maxHealth = 15
obj_damage = 0
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "cuts"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list(SYNDICATE)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
mob_size = MOB_SIZE_TINY
bubble_icon = "syndibot"
gold_core_spawnable = HOSTILE_SPAWN
del_on_death = TRUE
deathmessage = "is smashed into pieces!"
initial_traits = list(TRAIT_FLYING)
/mob/living/simple_animal/hostile/viscerator/Initialize(mapload)
. = ..()
AddComponent(/datum/component/swarming)
#undef BLOOD_HELMET
#undef BLOOD_MASK
#undef BLOOD_ARMOR