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Gives plasmaman and skeleton an emote to rattle their bones. (#15752)
* squish * doot doot
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@@ -118,6 +118,11 @@
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
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else //Everyone else fails, skip the emote attempt
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return
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if("rattle", "rattles")
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if(isskeleton(src) || isplasmaman(src)) //Only Plasmamen and Skeletons can rattle.
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
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else //Everyone else fails, skip the emote attempt
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return
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if("scream", "screams")
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on_CD = handle_emote_CD(50) //longer cooldown
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@@ -269,6 +274,12 @@
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playsound(loc, 'sound/machines/synth_no.ogg', 50, 1, frequency = get_age_pitch())
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m_type = 2
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if("rattle", "rattles")
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var/M = handle_emote_param(param)
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message = "<b>[src]</b> rattles [p_their()] bones[M ? " at [M]" : ""]."
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m_type = 1
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if("wag", "wags")
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if(body_accessory)
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if(body_accessory.try_restrictions(src))
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@@ -966,6 +977,10 @@
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emotelist += "\n<u>Vox specific emotes</u> :- wag(s), swag(s), quill(s)"
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if("Vulpkanin")
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emotelist += "\n<u>Vulpkanin specific emotes</u> :- wag(s), swag(s), growl(s)-none/mob, howl(s)-none/mob"
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if("Plasmaman")
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emotelist += "\n<u>Plasmaman specific emotes</u> :- rattle(s)-none/mob"
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if("Skeleton")
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emotelist += "\n<u>Skeleton specific emotes</u> :- rattle(s)-none/mob"
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if(ismachineperson(src))
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emotelist += "\n<u>Machine specific emotes</u> :- beep(s)-none/mob, buzz(es)-none/mob, no-none/mob, ping(s)-none/mob, yes-none/mob, buzz2-none/mob"
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