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Added shadowperson healing case for when inside locker (#26837)
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@@ -39,4 +39,7 @@
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else if(light_amount < 2) //heal in the dark
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H.heal_overall_damage(1, 1)
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H.clear_alert("lightexposure")
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else //we're inside an object, so darkness
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H.clear_alert("lightexposure")
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H.heal_overall_damage(1, 1)
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..()
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