-A few minor improvements to my own sprites

-Map changes to the Kitchen so the chef is more visible to his patrons
-Arrivals airlocks are no longer airless when shuttles dock

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4094 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-07-17 08:25:29 +00:00
parent d96e6a08b0
commit 0f5b2f5a15
10 changed files with 7450 additions and 7439 deletions
+9 -1
View File
@@ -105,6 +105,11 @@
desc = "It's a very robust backpack."
icon_state = "securitypack"
/obj/item/weapon/storage/backpack/captain
name = "Captain's Backpack"
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "captainpack"
/obj/item/weapon/storage/backpack/satchel
name = "satchel"
desc = "It's a very robust satchel to wear on your back."
@@ -166,7 +171,10 @@
desc = "A green satchel for plant related work."
icon_state = "satchel_hyd"
/obj/item/weapon/storage/backpack/satchel_cap
name = "Captain's Satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-cap"
/obj/item/weapon/storage/backpack/bandolier
name = "bandolier"
+2 -2
View File
@@ -13,8 +13,8 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/captain(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_cap(H), H.slot_back)
H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/under/rank/captain(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/device/pda/captain(H), H.slot_belt)
@@ -11,6 +11,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/captain(src)
else
new /obj/item/weapon/storage/backpack/satchel_cap(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/head/helmet/cap(src)
new /obj/item/clothing/under/rank/captain(src)
+1 -1
View File
@@ -25,7 +25,7 @@
flags_inv = HIDEEARS
/obj/item/clothing/head/soft/sec
name = "soft cap"
name = "security cap"
desc = "It's baseball hat in tasteful red colour."
icon_state = "secsoft"
color = "sec"