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-Added Captain's Backpack & Satchel: https://dl.dropbox.com/u/831776/comdoms.png
-A few minor improvements to my own sprites -Map changes to the Kitchen so the chef is more visible to his patrons -Arrivals airlocks are no longer airless when shuttles dock git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4094 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -105,6 +105,11 @@
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/captain
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name = "Captain's Backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "captainpack"
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/obj/item/weapon/storage/backpack/satchel
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name = "satchel"
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desc = "It's a very robust satchel to wear on your back."
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@@ -166,7 +171,10 @@
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desc = "A green satchel for plant related work."
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icon_state = "satchel_hyd"
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/obj/item/weapon/storage/backpack/satchel_cap
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name = "Captain's Satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-cap"
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/obj/item/weapon/storage/backpack/bandolier
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name = "bandolier"
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@@ -13,8 +13,8 @@
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
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if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
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if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/captain(H), H.slot_back)
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if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_cap(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/captain(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/device/pda/captain(H), H.slot_belt)
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@@ -11,6 +11,10 @@
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New()
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..()
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sleep(2)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/captain(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_cap(src)
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new /obj/item/clothing/suit/captunic(src)
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new /obj/item/clothing/head/helmet/cap(src)
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new /obj/item/clothing/under/rank/captain(src)
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@@ -25,7 +25,7 @@
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flags_inv = HIDEEARS
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/obj/item/clothing/head/soft/sec
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name = "soft cap"
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name = "security cap"
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desc = "It's baseball hat in tasteful red colour."
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icon_state = "secsoft"
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color = "sec"
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