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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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SteelSlayer
mochi
parent
b32fb92770
commit
0f7a8707ef
@@ -46,14 +46,8 @@
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// DEBUFFS //
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/////////////
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//#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun //the affected is stunned
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//#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down
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//#define STATUS_EFFECT_UNCONSCIOUS /datum/status_effect/incapacitating/unconscious //the affected is unconscious
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//#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
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//#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
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//#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture
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@@ -87,6 +81,31 @@
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/// If a moth is in a cocoon
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#define STATUS_EFFECT_COCOONED /datum/status_effect/cocooned
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//human status effects
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// incapacitating
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#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun
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#define STATUS_EFFECT_WEAKENED /datum/status_effect/incapacitating/weakened
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#define STATUS_EFFECT_IMMOBILIZED /datum/status_effect/incapacitating/immobilized
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#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping
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#define STATUS_EFFECT_SLOWED /datum/status_effect/incapacitating/slowed
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#define STATUS_EFFECT_PARALYZED /datum/status_effect/incapacitating/paralyzed
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// transient
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#define STATUS_EFFECT_CONFUSION /datum/status_effect/transient/confusion
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#define STATUS_EFFECT_DIZZINESS /datum/status_effect/transient/dizziness
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#define STATUS_EFFECT_DROWSINESS /datum/status_effect/transient/drowsiness
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#define STATUS_EFFECT_DRUNKENNESS /datum/status_effect/transient/drunkenness
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#define STATUS_EFFECT_SILENCED /datum/status_effect/transient/silence
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#define STATUS_EFFECT_JITTER /datum/status_effect/transient/jittery
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#define STATUS_EFFECT_CULT_SLUR /datum/status_effect/transient/cult_slurring
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#define STATUS_EFFECT_STAMMER /datum/status_effect/transient/stammering
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#define STATUS_EFFECT_SLURRING /datum/status_effect/transient/slurring
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#define STATUS_EFFECT_LOSE_BREATH /datum/status_effect/transient/lose_breath
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#define STATUS_EFFECT_HALLUCINATION /datum/status_effect/transient/hallucination
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#define STATUS_EFFECT_BLURRY_EYES /datum/status_effect/transient/eye_blurry
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#define STATUS_EFFECT_BLINDED /datum/status_effect/transient/blindness
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#define STATUS_EFFECT_DRUGGED /datum/status_effect/transient/drugged
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/////////////
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// NEUTRAL //
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/////////////
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