[Ready] Refactors stuns and status effects. (#17579)

* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
Charlie
2022-05-24 16:35:26 +01:00
committed by GitHub
co-authored by SteelSlayer mochi
parent b32fb92770
commit 0f7a8707ef
311 changed files with 2268 additions and 2155 deletions
+6 -15
View File
@@ -22,34 +22,25 @@
if(prob(50))
affected_mob.emote("laugh")
if(prob(50))
affected_mob.Jitter(25)
affected_mob.Jitter(50 SECONDS)
if(2)
if(prob(50))
affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
affected_mob.Stun(10)
affected_mob.Weaken(10)
affected_mob.Jitter(250)
affected_mob.drop_l_hand()
affected_mob.drop_r_hand()
affected_mob.Weaken(20 SECONDS)
affected_mob.Jitter(500 SECONDS)
if(3)
if(prob(25))
to_chat(affected_mob, "<span class='danger'>You feel like you are about to drop dead!</span>")
to_chat(affected_mob, "<span class='danger'>Your body convulses painfully!</span>")
affected_mob.drop_l_hand()
affected_mob.drop_r_hand()
affected_mob.adjustBruteLoss(5)
affected_mob.adjustOxyLoss(5)
affected_mob.Stun(10)
affected_mob.Weaken(10)
affected_mob.Jitter(250)
affected_mob.Weaken(20 SECONDS)
affected_mob.Jitter(500 SECONDS)
affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
if(4)
if(prob(25))
to_chat(affected_mob, "<span class='danger'>You feel like you are going to die!</span>")
affected_mob.adjustOxyLoss(75)
affected_mob.adjustBruteLoss(75)
affected_mob.drop_l_hand()
affected_mob.drop_r_hand()
affected_mob.Stun(10)
affected_mob.Weaken(10)
affected_mob.Weaken(20 SECONDS)
affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")