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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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SteelSlayer
mochi
parent
b32fb92770
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0f7a8707ef
@@ -112,7 +112,7 @@
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if(3)
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.AdjustConfused(10)
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affected_mob.AdjustConfused(20 SECONDS)
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if(4)
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if(prob(3))
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affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
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@@ -145,7 +145,7 @@
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affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.Paralyse(2)
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affected_mob.Paralyse(4 SECONDS)
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if(4)
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if(prob(20))
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affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
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@@ -175,7 +175,7 @@
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if(3)
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.Paralyse(2)
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affected_mob.Paralyse(4 SECONDS)
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if(4)
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if(prob(20))
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affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
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