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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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SteelSlayer
mochi
parent
b32fb92770
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0f7a8707ef
@@ -814,7 +814,7 @@ GLOBAL_LIST_EMPTY(multiverse)
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GiveHint(target)
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else if(is_pointed(I))
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to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
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target.Weaken(2)
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target.Weaken(4 SECONDS)
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GiveHint(target)
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else if(istype(I,/obj/item/bikehorn))
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to_chat(target, "<span class='userdanger'>HONK</span>")
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@@ -886,7 +886,7 @@ GLOBAL_LIST_EMPTY(multiverse)
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GiveHint(target)
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if("head")
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to_chat(user, "<span class='notice'>You smack the doll's head with your hand.</span>")
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target.Dizzy(10)
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target.Dizzy(20 SECONDS)
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to_chat(target, "<span class='warning'>You suddenly feel as if your head was hit with a hammer!</span>")
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GiveHint(target,user)
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cooldown = world.time + cooldown_time
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