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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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co-authored by
SteelSlayer
mochi
parent
b32fb92770
commit
0f7a8707ef
@@ -449,7 +449,7 @@
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if(ORION_TRAIL_RAIDERS)
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if(prob(50))
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to_chat(usr, "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>")
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M.AdjustHallucinate(30)
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M.AdjustHallucinate(30 SECONDS)
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else
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to_chat(usr, "<span class='userdanger'>Something strikes you from behind! It hurts like hell and feel like a blunt weapon, but nothing is there...</span>")
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M.take_organ_damage(30)
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@@ -461,10 +461,10 @@
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if(severity == 2)
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to_chat(usr, "<span class='userdanger'>You suddenly feel extremely nauseous and hunch over until it passes.</span>")
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M.Stun(3)
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M.Stun(6 SECONDS)
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if(severity >= 3) //you didn't pray hard enough
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to_chat(M, "<span class='warning'>An overpowering wave of nausea consumes over you. You hunch over, your stomach's contents preparing for a spectacular exit.</span>")
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M.Stun(5)
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M.Stun(10 SECONDS)
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sleep(30)
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atom_say("[M] violently throws up!")
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playsound(loc, 'sound/effects/splat.ogg', 50, TRUE)
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@@ -474,7 +474,7 @@
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location.add_vomit_floor(TRUE)
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if(ORION_TRAIL_FLUX)
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if(prob(75))
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M.Weaken(3)
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M.Weaken(6 SECONDS)
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atom_say("A sudden gust of powerful wind slams [M] into the floor!")
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M.take_organ_damage(25)
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playsound(loc, 'sound/weapons/genhit.ogg', 100, TRUE)
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@@ -557,7 +557,9 @@
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if(emagged) //has to be here because otherwise it doesn't work
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playsound(loc, 'sound/effects/supermatter.ogg', 100, TRUE)
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atom_say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
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usr.Stun(10) //you can't run :^)
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if(isliving(usr))
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var/mob/living/L = usr
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L.Stun(20 SECONDS) //you can't run :^)
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var/S = new /obj/singularity/onetile(usr.loc)
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emagged = 0 //immediately removes emagged status so people can't kill themselves by sprinting up and interacting
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sleep(50)
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