mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-09 14:15:22 +01:00
[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
@@ -100,7 +100,7 @@
|
||||
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/M = AM
|
||||
if(M.slip("foam", 5, 2))
|
||||
if(M.slip("foam", 10 SECONDS))
|
||||
if(reagents)
|
||||
for(var/reagent_id in reagents.reagent_list)
|
||||
var/amount = M.reagents.get_reagent_amount(reagent_id)
|
||||
|
||||
@@ -34,10 +34,10 @@
|
||||
|
||||
for(var/mob/M in viewers(5, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
for(var/mob/M in viewers(1, location))
|
||||
for(var/mob/living/L in viewers(1, location))
|
||||
if(prob(50 * amount))
|
||||
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
|
||||
M.Weaken(rand(1,5))
|
||||
to_chat(L, "<span class='warning'>The explosion knocks you down.</span>")
|
||||
L.Weaken(rand(2 SECONDS, 10 SECONDS))
|
||||
return
|
||||
else
|
||||
var/devastation = -1
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.drop_item()
|
||||
M.Sleeping(max(M.sleeping,10))
|
||||
M.Sleeping(20 SECONDS)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user