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https://github.com/ParadiseSS13/Paradise.git
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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -23,7 +23,7 @@
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/obj/item/flash/proc/clown_check(mob/user)
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if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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flash_carbon(user, user, 15, 0)
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flash_carbon(user, user, 30 SECONDS, 0)
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return 0
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return 1
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@@ -86,14 +86,14 @@
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return TRUE
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/obj/item/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 5, targeted = 1)
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/obj/item/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 10 SECONDS, targeted = 1)
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if(user)
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add_attack_logs(user, M, "Flashed with [src]")
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if(targeted)
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if(M.flash_eyes(1, 1))
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M.AdjustConfused(power)
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terrible_conversion_proc(M, user)
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M.Stun(1)
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M.Stun(2 SECONDS)
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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@@ -110,7 +110,7 @@
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if(!try_use_flash(user))
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return 0
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if(iscarbon(M))
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flash_carbon(M, user, 5, 1)
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flash_carbon(M, user, 10 SECONDS, 1)
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if(overcharged)
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M.adjust_fire_stacks(6)
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M.IgniteMob()
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@@ -119,7 +119,7 @@
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else if(issilicon(M))
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add_attack_logs(user, M, "Flashed with [src]")
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if(M.flash_eyes(affect_silicon = 1))
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M.Weaken(rand(4, 6))
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M.Weaken(rand(8 SECONDS, 12 SECONDS))
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user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with [src]!</span>", "<span class='danger'>You overload [M]'s sensors with [src]!</span>")
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return 1
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with [src]!</span>", "<span class='warning'>You fail to blind [M] with [src]!</span>")
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@@ -130,14 +130,14 @@
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return 0
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user.visible_message("<span class='disarm'>[user]'s [src] emits a blinding light!</span>", "<span class='danger'>Your [src] emits a blinding light!</span>")
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for(var/mob/living/carbon/M in oviewers(3, null))
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flash_carbon(M, user, 3, 0)
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flash_carbon(M, user, 6 SECONDS, 0)
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/obj/item/flash/emp_act(severity)
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if(!try_use_flash())
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return 0
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for(var/mob/living/carbon/M in viewers(3, null))
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flash_carbon(M, null, 10, 0)
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flash_carbon(M, null, 20 SECONDS, 0)
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burn_out()
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..()
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